shotcaller-godot
Pixelorama
shotcaller-godot | Pixelorama | |
---|---|---|
7 | 70 | |
189 | 6,166 | |
4.2% | 2.5% | |
7.4 | 9.7 | |
7 months ago | about 23 hours ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | MIT License |
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shotcaller-godot
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Can I ask why nobody seems to use the Astar2D class? This seems to allow for improvement of the Navigation2DNode to add weights? Was looking for ways to add scores to Godot's current Astar, saw a Djikstra plugin but its no good, units keep getting stuck
I didn't use godot pathfind cuz I needed something faster, so I implemented JPF for my game https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/map/pathfind If u need some help to use it just send me a DM
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Our new menu - Shotcaller
It's starting at 600x600px and the font name is EquipmentPro https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/assets/ui
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Help me implement enemy waves in my game!
Check out our code ... we have a micro moba, one of our maps has 3 lanes with timed group spawns where the player can choose among extra unit types (archer, pawn or mounted) https://github.com/spicylobstergames/shotcaller-godot
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Looking for an Artist for your Game?
Hey there, I'm doing a 'micro moba' and our main character will be joana d'arc ... https://github.com/spicylobstergames/shotcaller-godot We have one artist working with us and all help is welcome!
- Lots of new goodness coming in v0.4 of Shotcaller, our open source micro-MOBA. Going forward the default map will be a single lane with 1-2 leaders. Learn to crawl before running and all that.
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I made grid-based pathfinding from scratch
I've implemented a very fast algoritm (jump point finder) in my game. If you wanna check it out here's the code link: https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/map/pathfind
Pixelorama
- Godot Game Engine
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
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Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
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Godot for Rich Client Applications?
Pixelorama
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How well suited is Godot to pixel manipulation?
Someone made an image editor in Godot. Maybe try it out to see how well it works https://github.com/Orama-Interactive/Pixelorama
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
- Make transition from WebGL to Flutter
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When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
What are some alternatives?
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
ToaruDota2mod - Self-made mod for the MOBA game Dota2
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
Avalog_ - Analog chess game in Godot with 8-bit Arthurian graphics.
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
Godot_2D_action_platformer - Flexible state machine controlled action platformer
godot-steam-api - Godot Steam integration using GDNative.
friendly-potato-pixels - Pixel Art Editor for Godot
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!