Can I ask why nobody seems to use the Astar2D class? This seems to allow for improvement of the Navigation2DNode to add weights? Was looking for ways to add scores to Godot's current Astar, saw a Djikstra plugin but its no good, units keep getting stuck

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  • shotcaller-godot

    2D top-down 1v1 MOBA with autonomous units. Design doc below 👇

  • I didn't use godot pathfind cuz I needed something faster, so I implemented JPF for my game https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/map/pathfind If u need some help to use it just send me a DM

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • BTW (unrelated to pathfinding) seems like I forgot about one issue of yours (your repo looked strangly familiar and reminded me of that). Gonna try open a PR later today so I want forget about it again (and that error is not breaking, can be safely ignored; it's just annoying).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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