shotcaller-godot
Godot_2D_action_platformer
shotcaller-godot | Godot_2D_action_platformer | |
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7 | 1 | |
189 | 50 | |
4.2% | - | |
7.4 | 0.0 | |
7 months ago | almost 2 years ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | MIT License |
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shotcaller-godot
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Can I ask why nobody seems to use the Astar2D class? This seems to allow for improvement of the Navigation2DNode to add weights? Was looking for ways to add scores to Godot's current Astar, saw a Djikstra plugin but its no good, units keep getting stuck
I didn't use godot pathfind cuz I needed something faster, so I implemented JPF for my game https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/map/pathfind If u need some help to use it just send me a DM
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Our new menu - Shotcaller
It's starting at 600x600px and the font name is EquipmentPro https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/assets/ui
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Help me implement enemy waves in my game!
Check out our code ... we have a micro moba, one of our maps has 3 lanes with timed group spawns where the player can choose among extra unit types (archer, pawn or mounted) https://github.com/spicylobstergames/shotcaller-godot
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Looking for an Artist for your Game?
Hey there, I'm doing a 'micro moba' and our main character will be joana d'arc ... https://github.com/spicylobstergames/shotcaller-godot We have one artist working with us and all help is welcome!
- Lots of new goodness coming in v0.4 of Shotcaller, our open source micro-MOBA. Going forward the default map will be a single lane with 1-2 leaders. Learn to crawl before running and all that.
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I made grid-based pathfinding from scratch
I've implemented a very fast algoritm (jump point finder) in my game. If you wanna check it out here's the code link: https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/map/pathfind
Godot_2D_action_platformer
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Easy Ledge Detection 2d Code in comments
I did this in this project - Action Platformer.
What are some alternatives?
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godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
ToaruDota2mod - Self-made mod for the MOBA game Dota2
friendly-potato-pixels - Pixel Art Editor for Godot
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo âš”
Godot - Godot Engine – Multi-platform 2D and 3D game engine
shotcaller - A moddable RTS/MOBA game made with bracket-lib and minigene.
MOBA_CSharp_Unity - Framework for MOBA games. The server does not depend on Unity. Run on Linux.