shotcaller-godot
godot-psx-style-demo
shotcaller-godot | godot-psx-style-demo | |
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7 | 4 | |
189 | 566 | |
4.2% | - | |
7.4 | 6.3 | |
7 months ago | 8 months ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | MIT License |
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shotcaller-godot
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Can I ask why nobody seems to use the Astar2D class? This seems to allow for improvement of the Navigation2DNode to add weights? Was looking for ways to add scores to Godot's current Astar, saw a Djikstra plugin but its no good, units keep getting stuck
I didn't use godot pathfind cuz I needed something faster, so I implemented JPF for my game https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/map/pathfind If u need some help to use it just send me a DM
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Our new menu - Shotcaller
It's starting at 600x600px and the font name is EquipmentPro https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/assets/ui
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Help me implement enemy waves in my game!
Check out our code ... we have a micro moba, one of our maps has 3 lanes with timed group spawns where the player can choose among extra unit types (archer, pawn or mounted) https://github.com/spicylobstergames/shotcaller-godot
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Looking for an Artist for your Game?
Hey there, I'm doing a 'micro moba' and our main character will be joana d'arc ... https://github.com/spicylobstergames/shotcaller-godot We have one artist working with us and all help is welcome!
- Lots of new goodness coming in v0.4 of Shotcaller, our open source micro-MOBA. Going forward the default map will be a single lane with 1-2 leaders. Learn to crawl before running and all that.
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I made grid-based pathfinding from scratch
I've implemented a very fast algoritm (jump point finder) in my game. If you wanna check it out here's the code link: https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/map/pathfind
godot-psx-style-demo
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Best total beginner tutorials/courses for 3D PS1-like games?
Good tutorials will be useful regardless of art style, but if you want to be very accurate with ps1 visuals, use Godot 3.5 (4 is missing vertex lighting and fog), and you can check out menacingmecha’s awesome ps1 shaders: https://github.com/MenacingMecha/godot-psx-style-demo/tree/v1.x They’re super easy to use, just drag and drop.
- Is Godot good for a 3D PSX/VHS Survival Horror Game?
- Recreating the N64 look in Godot (Available on GitHub!)
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How would you tackle making rough PSX style shadows like these ones?
If you want to fully recreate the PS1 look, I've put together a demo project complete with shaders: https://github.com/MenacingMecha/godot-psx-style-demo
What are some alternatives?
Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
ToaruDota2mod - Self-made mod for the MOBA game Dota2
godot-psx-shaders - PSOne visuals through shaders in Godot 3.1
Avalog_ - Analog chess game in Godot with 8-bit Arthurian graphics.
godot-n64-shader-demo - Demo project featuring a collection of N64 style shaders and materials for Godot engine.
Godot_2D_action_platformer - Flexible state machine controlled action platformer
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
friendly-potato-pixels - Pixel Art Editor for Godot
GodotRetro - A pack of retro shaders to Godot!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-game-of-life - Godot game-of-life