shame
rusterizer
shame | rusterizer | |
---|---|---|
1 | 3 | |
238 | 44 | |
- | - | |
2.2 | 0.0 | |
11 months ago | over 2 years ago | |
Rust | Rust | |
Apache License 2.0 | - |
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shame
-
A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
rusterizer
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Simple 3D renderer written in Rust
I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
What are some alternatives?
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
PortableGL - An implementation of OpenGL 3.x-ish in clean C
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
meshweaver - 3D rendering engine in Rust and WebGPU
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
tinyraytracer_rs - tinyraytracer implementation using Rust
rasen - Generate SPIR-V bytecode from an operation graph
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
rendiation - Rendiation Rendering Framework
octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.
INOX - Rust Game engine integrated in Blender [WebGPU ready]
slas - Static Linear Algebra System