shady
glsl-preprocessor
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shady | glsl-preprocessor | |
---|---|---|
4 | 1 | |
186 | 3 | |
8.1% | - | |
9.7 | 10.0 | |
7 days ago | over 5 years ago | |
C | JavaScript | |
MIT License | GNU General Public License v3.0 only |
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shady
- Shady is a small intermediate shading language and compiler for research
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
- Why aren't there constantly more shading languages popping up all the time like other languages?
- The trouble with SPIR-V, 2022 edition
glsl-preprocessor
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Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
What are some alternatives?
slang - Making it easier to work with shaders
SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)
xshade - "cross shade" meta shading language and compiler
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
cg2c
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧