shadows VS Materialize

Compare shadows vs Materialize and see what are their differences.

Materialize

Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)
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shadows Materialize
1 2
0 165
- -
10.0 0.0
over 1 year ago 9 months ago
ShaderLab ShaderLab
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shadows

Posts with mentions or reviews of shadows. We have used some of these posts to build our list of alternatives and similar projects.

Materialize

Posts with mentions or reviews of Materialize. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing shadows and Materialize you can also consider the following projects:

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

TWW2-Faction-Colors-Editor

baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.

HookStagesCounter - Dead by Daylight's Killers track hooks stages of Survivors in games.

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

unity-csharp-basics-2 - This tutorial repository is to help you learn some critical fundamentals - Arrays and Loops. They usually go hand in hand so it just felt right to talk about them together. Check out the associated video tutorial for best results

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

jc4-console-thingy - Spawn vehicles, characters, animals, props and mess with the game in Just Cause 4.

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.