Materialize VS reactive-menu-system

Compare Materialize vs reactive-menu-system and see what are their differences.

Materialize

Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)

reactive-menu-system

Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus. (by makeplayhappy)
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Materialize reactive-menu-system
2 1
164 11
- -
0.0 0.0
9 months ago over 3 years ago
ShaderLab ShaderLab
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Materialize

Posts with mentions or reviews of Materialize. We have used some of these posts to build our list of alternatives and similar projects.

reactive-menu-system

Posts with mentions or reviews of reactive-menu-system. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Materialize and reactive-menu-system you can also consider the following projects:

TWW2-Faction-Colors-Editor

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

shadows

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

HookStagesCounter - Dead by Daylight's Killers track hooks stages of Survivors in games.

HSV-Color-Picker-Unity - HSV color picker for Unity UI

unity-csharp-basics-2 - This tutorial repository is to help you learn some critical fundamentals - Arrays and Loops. They usually go hand in hand so it just felt right to talk about them together. Check out the associated video tutorial for best results

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

jc4-console-thingy - Spawn vehicles, characters, animals, props and mess with the game in Just Cause 4.

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing