quakespasm
SharpQuake
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quakespasm | SharpQuake | |
---|---|---|
12 | 1 | |
192 | 48 | |
- | - | |
8.1 | 2.4 | |
17 days ago | about 1 year ago | |
C | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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quakespasm
- Show HN: Play QuakeSpasm – a Quake game engine based on FitzQuake in the browser
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What source ports are you using (Windows/Linux)?
Quakespasm https://github.com/sezero/quakespasm
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Need help setting the resolution
Forget the GOG version and grab a modern source port like Quakespasm: https://sourceforge.net/projects/quakespasm/
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how do I fix this error? any help would be amazing thanks guys (:
I wouldn't say you absolutely need to get a new PC. You could probably try using the QuakeSpasm engine. Pretty much any modern PC can run Quake, the "remaster" just has much higher system requirements than usual.
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How to get Quakespasm music to work?
Can you elaborate on what you understand the correct location to be? Does this mean you have placed your music folder inside of your id1 directory? Are your music files named correctly, e.g. track02.[ogg,mp3,wav, or flac]~track11.[ogg,mp3,wav, or flac]? Have you looked at the documentation on music support in Quakespasm?
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uh... help I don't know what to do
Get Quakespasm and drop the files in your Steam/steamapps/common/quake/rerelease folder, and use that executable to play the game. It'll work on older computers.
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New QuakeSpasm version
Yesterday a new update to Quakespasm came out. You can get it here.
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New Quakespasm version
Grab at sourceforge.
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Does Anyone Know how to Put Quake 1 into UE5?
( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)
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Quake 1 running natively on an iMac with Asahi Linux!
I used QuakeSpasm.
SharpQuake
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Does Anyone Know how to Put Quake 1 into UE5?
( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)
What are some alternatives?
sdl12-compat - An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.
UE4-Quake-Map-Importer - A UE4 plugin to import Quake style .map files (Quake 1, HL 1 and Q3) and convert them into UE4 brush geometry.
SDL - DEPRECATED: Official development moved to GitHub
Quake - Quake GPL Source Release
Quake2Sharp - Quake 2, fully playable, ported to C#
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
ftequake - FTE Engine for Quake games. Mirror of https://sourceforge.net/projects/fteqw/
ezquake-source - main ezQuake source code base
ironwail - High-performance QuakeSpasm fork
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices