secure-mobile-development
VulkanSceneGraph
secure-mobile-development | VulkanSceneGraph | |
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1 | 7 | |
539 | 1,191 | |
- | - | |
10.0 | 9.8 | |
4 months ago | 4 days ago | |
CSS | C++ | |
GNU General Public License v3.0 or later | MIT License |
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secure-mobile-development
VulkanSceneGraph
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Vulkan all the way: Transitioning to a modern low-level graphics API in academia
I have not used this, but heard good things about Vulkan Scene Graph. https://github.com/vsg-dev/VulkanSceneGraph Like Open Scene Graph, it's more than just a scene graph. It provides math and geometry among other abstractions for computer graphics.
- Vulkan Scene Graph. The Open Scene Graph Successor
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Beginner question: Is Vulkan like OpenGL except more focused on concurrency?
In fact, there is now a VulkanSceneGraph ( https://github.com/vsg-dev/VulkanSceneGraph ) from the authors of OpenSceneGraph that does exactly what OSG does, but atop Vulkan. Not everything is identical between VSG and OSG, but VSG is definitely a next-generation OSG written atop Vulkan. It addresses many of the limiting design decisions that held OSG back, and is significantly faster than OSG even ignoring the speedup of Vulkan's own efficiencies.
- The current state of GPU API's and why I wish V-EZ hadn't died.
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Cross-platform 3D engine recommendation
If I were starting from scratch I'd go with VulkanSceneGraph though https://github.com/vsg-dev/VulkanSceneGraph
- Examples of good Vulkan code organization and abstractions?
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Visualization Libraries On Top Of Vulkan
Perhaps https://github.com/vsg-dev/VulkanSceneGraph will be of some interest.
What are some alternatives?
cross-vue - A Vue 💚 production ready 🤩 template for building bleeding edge 😎 web apps for all platforms 🔥
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
owasp-mastg - The Mobile Application Security Testing Guide (MASTG) is a comprehensive manual for mobile app security testing and reverse engineering. It describes the technical processes for verifying the controls listed in the OWASP Mobile Application Security Verification Standard (MASVS).
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
particubes - Particubes is a platform dedicated to voxel games, games made out of little cubes.
ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).
misaka - iOS & tvOS customisation tool for KFD & MDC
vulkan-guide - Introductory guide to vulkan.
Lumos - Cross-Platform C++ 2D/3D game engine
webgpu-headers
wgpu - A cross-platform, safe, pure-Rust graphics API.
wgpu-native - Native WebGPU implementation based on wgpu-core