sdl2-fps VS yampa2048

Compare sdl2-fps vs yampa2048 and see what are their differences.

sdl2-fps

🖼️ Frames per second timer implementation (by jxv)

yampa2048

2048 game clone using Yampa FRP library (by ksaveljev)
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sdl2-fps yampa2048
- -
5 35
- -
0.0 0.0
almost 6 years ago about 9 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sdl2-fps

Posts with mentions or reviews of sdl2-fps. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning sdl2-fps yet.
Tracking mentions began in Dec 2020.

yampa2048

Posts with mentions or reviews of yampa2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning yampa2048 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing sdl2-fps and yampa2048 you can also consider the following projects:

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

breakout - Breakout

battleships - Angewandte Funktionale Programmierung

postgresql-simple-url - Heroku helpers for pulmurice server

netwire-input-glfw - MonadInput instances for GLFW based netwire programs

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React

tateti-tateti - Meta tic-tac-toe ncurses game.

hs2048 - :1234: A 2048 game clone in Haskell.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

aeson-tiled - Aeson instances for Tiled map editor types