sdl2-fps VS hs2048

Compare sdl2-fps vs hs2048 and see what are their differences.

sdl2-fps

🖼️ Frames per second timer implementation (by jxv)

hs2048

:1234: A 2048 game clone in Haskell. (by tfausak)
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sdl2-fps hs2048
- -
5 22
- -
0.0 0.0
almost 6 years ago about 8 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sdl2-fps

Posts with mentions or reviews of sdl2-fps. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning sdl2-fps yet.
Tracking mentions began in Dec 2020.

hs2048

Posts with mentions or reviews of hs2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning hs2048 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing sdl2-fps and hs2048 you can also consider the following projects:

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

h2048 - An Implementation of Game 2048

battleships - Angewandte Funktionale Programmierung

tcod-haskell - Haskell bindings to libtcod

netwire-input-glfw - MonadInput instances for GLFW based netwire programs

aeson-tiled - Aeson instances for Tiled map editor types

poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

yampa2048 - 2048 game clone using Yampa FRP library

dual-game - Online multiplayer shooter

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell