sdl2-fps VS netwire-input-glfw

Compare sdl2-fps vs netwire-input-glfw and see what are their differences.

sdl2-fps

🖼️ Frames per second timer implementation (by jxv)

netwire-input-glfw

MonadInput instances for GLFW based netwire programs (by Mokosha)
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sdl2-fps netwire-input-glfw
- -
5 6
- -
0.0 5.2
almost 6 years ago 4 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sdl2-fps

Posts with mentions or reviews of sdl2-fps. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning sdl2-fps yet.
Tracking mentions began in Dec 2020.

netwire-input-glfw

Posts with mentions or reviews of netwire-input-glfw. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning netwire-input-glfw yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing sdl2-fps and netwire-input-glfw you can also consider the following projects:

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rattletrap - :car: Parse and generate Rocket League replays.

battleships - Angewandte Funktionale Programmierung

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React

aeson-tiled - Aeson instances for Tiled map editor types

hs2048 - :1234: A 2048 game clone in Haskell.

breakout - Breakout

yampa2048 - 2048 game clone using Yampa FRP library

YACPong

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at