sdl2-fps
netwire-input-glfw
sdl2-fps | netwire-input-glfw | |
---|---|---|
- | - | |
5 | 6 | |
- | - | |
0.0 | 5.2 | |
almost 6 years ago | 4 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sdl2-fps
We haven't tracked posts mentioning sdl2-fps yet.
Tracking mentions began in Dec 2020.
netwire-input-glfw
We haven't tracked posts mentioning netwire-input-glfw yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier
rattletrap - :car: Parse and generate Rocket League replays.
battleships - Angewandte Funktionale Programmierung
reflex-sdl2 - A minimal host for sdl2 based reflex apps.
poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React
aeson-tiled - Aeson instances for Tiled map editor types
hs2048 - :1234: A 2048 game clone in Haskell.
breakout - Breakout
yampa2048 - 2048 game clone using Yampa FRP library
YACPong
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at