sdl2-fps VS battleships

Compare sdl2-fps vs battleships and see what are their differences.

sdl2-fps

🖼️ Frames per second timer implementation (by jxv)

battleships

Angewandte Funktionale Programmierung (by zrho)
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sdl2-fps battleships
- -
5 15
- -
0.0 0.0
almost 6 years ago almost 10 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sdl2-fps

Posts with mentions or reviews of sdl2-fps. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning sdl2-fps yet.
Tracking mentions began in Dec 2020.

battleships

Posts with mentions or reviews of battleships. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning battleships yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing sdl2-fps and battleships you can also consider the following projects:

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

SFML - Low level Haskell bindings for SFML 2.x

netwire-input-glfw - MonadInput instances for GLFW based netwire programs

tcod-haskell - Haskell bindings to libtcod

poker-maison - 🂺 A Multiplayer Poker App Crafted with Haskell and React

aeson-tiled - Aeson instances for Tiled map editor types

hs2048 - :1234: A 2048 game clone in Haskell.

tateti-tateti - Meta tic-tac-toe ncurses game.

yampa2048 - 2048 game clone using Yampa FRP library

wxAsteroids - A demonstration of how to use wxHaskell

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

breakout - Breakout