battleships VS aeson-tiled

Compare battleships vs aeson-tiled and see what are their differences.

battleships

Angewandte Funktionale Programmierung (by zrho)

aeson-tiled

Aeson instances for Tiled map editor types (by schell)
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battleships aeson-tiled
- -
15 11
- -
0.0 3.2
almost 10 years ago about 2 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

battleships

Posts with mentions or reviews of battleships. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning battleships yet.
Tracking mentions began in Dec 2020.

aeson-tiled

Posts with mentions or reviews of aeson-tiled. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning aeson-tiled yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing battleships and aeson-tiled you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

tcod-haskell - Haskell bindings to libtcod

Monadius - 2-D arcade scroller

tateti-tateti - Meta tic-tac-toe ncurses game.

Nomyx - The Nomyx game

wxAsteroids - A demonstration of how to use wxHaskell

hsudoku - A native gtk sudoku game written in haskell

breakout - Breakout

postgresql-simple-url - Heroku helpers for pulmurice server

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

call - Not an insufficient game engine