yampa2048 VS aeson-tiled

Compare yampa2048 vs aeson-tiled and see what are their differences.

yampa2048

2048 game clone using Yampa FRP library (by ksaveljev)

aeson-tiled

Aeson instances for Tiled map editor types (by schell)
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yampa2048 aeson-tiled
- -
35 11
- -
0.0 3.2
about 9 years ago about 2 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yampa2048

Posts with mentions or reviews of yampa2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning yampa2048 yet.
Tracking mentions began in Dec 2020.

aeson-tiled

Posts with mentions or reviews of aeson-tiled. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning aeson-tiled yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing yampa2048 and aeson-tiled you can also consider the following projects:

breakout - Breakout

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

postgresql-simple-url - Heroku helpers for pulmurice server

Monadius - 2-D arcade scroller

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

hsudoku - A native gtk sudoku game written in haskell

tateti-tateti - Meta tic-tac-toe ncurses game.

Nomyx - The Nomyx game

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

dominion - A Dominion simulator in Haskell

call - Not an insufficient game engine