yampa2048 VS reflex-sdl2

Compare yampa2048 vs reflex-sdl2 and see what are their differences.

yampa2048

2048 game clone using Yampa FRP library (by ksaveljev)

reflex-sdl2

A minimal host for sdl2 based reflex apps. (by schell)
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yampa2048 reflex-sdl2
0 0
32 26
- -
0.0 0.0
almost 8 years ago almost 2 years ago
Haskell Haskell
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yampa2048

Posts with mentions or reviews of yampa2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning yampa2048 yet.
Tracking mentions began in Dec 2020.

reflex-sdl2

Posts with mentions or reviews of reflex-sdl2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reflex-sdl2 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing yampa2048 and reflex-sdl2 you can also consider the following projects:

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

ActionKid - A video game framework for haskell

SFML - Low level Haskell bindings for SFML 2.x

breakout - Breakout

netwire-input-glfw - MonadInput instances for GLFW based netwire programs

postgresql-simple-url - Heroku helpers for pulmurice server

tateti-tateti - Meta tic-tac-toe ncurses game.

rattletrap - :car: Parse and generate Rocket League replays.

aeson-tiled - Aeson instances for Tiled map editor types

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at