sdk-core
Fyrox
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sdk-core | Fyrox | |
---|---|---|
2 | 63 | |
232 | 7,187 | |
3.4% | 2.2% | |
8.7 | 9.9 | |
4 days ago | 6 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sdk-core
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Workflow Engines
Temporal just made an SDK. My company uses Temporal and it's quite nice
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Why Rust powers Temporal’s new Core SDK
The state machine for timers, for example, encodes the logic that determines when we tell the server that it needs to track a new timer or when one should be cancelled, It also determines if a timer should be blocked or not in the user's workflow code. It's one of the simplest machines, and there are about 16 of them we need to implement.
Fyrox
- Fyrox Game Engine – a Rust game engine with a real editor and scripting system
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
What are some alternatives?
Rust - All Algorithms implemented in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
eww - ElKowars wacky widgets
Godot - Godot Engine – Multi-platform 2D and 3D game engine
cadence - Cadence is a distributed, scalable, durable, and highly available orchestration engine to execute asynchronous long-running business logic in a scalable and resilient way.
wgpu - Cross-platform, safe, pure-rust graphics api.
sdk-typescript - Temporal TypeScript SDK
macroquad - Cross-platform game engine in Rust.
AppFlowy - AppFlowy is an open-source alternative to Notion. You are in charge of your data and customizations. Built with Flutter and Rust.
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
gdnative - Rust bindings for Godot 3
good-web-game - An alternative ggez implementation on top of miniquad.