screen-13
miniquad
screen-13 | miniquad | |
---|---|---|
10 | 12 | |
232 | 1,406 | |
- | - | |
8.7 | 7.7 | |
19 days ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
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screen-13
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Best rendering crate
Check out Screen 13; write shaders and use the render graph to run them easily. Resources can be created individually or as part of an automatic pool. Lots of examples, fully documented. Triangle is 100 lines including shaders.
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Point light shadow mapping use cube maps
I'd like to share what I've learned over the last week while adding a point light shadow mapping example to Screen 13, my Vulkan rendering engine.
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ggez Falling Sand Simulation: Best way to draw massive amount of individual pixels every frame
This example in Screen 13 uses pixel shaders for a spilled-paint effect; which is similar to moving sand through advection. If you want to focus on compute and pixel shaders which update buffers and display images on the screen: this engine is really well suited.
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Getting started with rust today... what libraries should I use ?
https://github.com/attackgoat/screen-13 is an easy-to-use render graph which allows you to run shaders and handle resources with very little code. As the author, I would recommend it!
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Good graphical library? (not looking for game engine)
Screen 13 is an easy to use render graph library - it doesn't have opinions on your shader code or render passes and can be easy to use kind of like a modern OpenGL. Runs where Vulkan runs: Windows/Mac/Linux/Mobile - no web.
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Please suggest high quality render library
Have you considered Screen 13?
- Screen 13 joins the ray tracing club with release v0.3!
- What is the most basic way to display a window (in Linux)
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Screen-13 Update
I take it this will show up at https://github.com/attackgoat/screen-13/releases and the announcement just pre-empted it?
miniquad
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OpenGL crates: gl vs glow vs glium
You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
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Is there a way to use piston with wasm?
In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
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Rust alternative for PyGame ?
(miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
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Tetris Livecoding stream #3: Rendering with SDL2
Nice! Would love to see the same thing done with miniquad though.
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Show HN: Life Simulation Written in Rust
Looks like it won't work out of the box, unfortunately, since {macro,mini}quad doesn't support a custom X11 parent window :-(
But I've opened an issue upstream to track functionality in the renderer that would allow this[1].
[1]: https://github.com/not-fl3/miniquad/issues/250
- Question about rust graphics libraries
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Rust, For GameDev
Single command deploy for both WASM and Android build instructions
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Minimal graphics crate for Rust
Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
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Modern and lightweight 2d graphics engine
If you want to write your own shaders: miniquad.
What are some alternatives?
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
macroquad - Cross-platform game engine in Rust.
MarkovJunior - Probabilistic language based on pattern matching and constraint propagation, 153 examples
rust-sfml - SFML bindings for Rust
FallingSandJava - Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.
raylib - A simple and easy-to-use library to enjoy videogames programming
notan - Cross-platform multimedia layer
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
vulkanalia - Vulkan bindings for Rust.
vulkano-examples - Examples of using vulkano
wgpu - Cross-platform, safe, pure-rust graphics api.
ggez - Rust library to create a Good Game Easily