ryzomcore
julius
ryzomcore | julius | |
---|---|---|
4 | 73 | |
325 | 2,554 | |
0.3% | - | |
7.8 | 7.3 | |
9 days ago | 14 days ago | |
C++ | C | |
GNU Affero General Public License v3.0 | GNU Affero General Public License v3.0 |
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ryzomcore
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Lessons from Open-Source Game Projects
Ryzom - Commercial MMORPG available on Steam went open source. C++
- RPG stat numbers. Boudda lose my shiz. Got a spreadsheet, thought it looked good. Started playtesting for a week. When I hit area 2, I hit a gigantic pacing issue. Main weapon was still from area 1 and I was doing 1/3rd of the required damage. Whoops. Back to the drawing board!
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Fast character case conversion (or how to compress sparse arrays)
Wrote a case conversion that processes UTF-8 directly last year for Ryzom Core. The tables look like a mess, but it massively improved performance over the code that was replaced. Case changes seem to be called more often than I expected in the game. I do wonder if there's any cleaner and faster way.
https://github.com/ryzom/ryzomcore/blob/core4/nel/src/misc/s...
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MMORPG devs, what do you think of the open-source attempts at an MMORPG?
I was trying to find the name of a small mmo that I thought had released source and found the post Any open source MMO servers? which is old but may have some other code that's interesting to read (like ryzom which seems to be still running and active).
julius
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Lessons from Open-Source Game Projects
Julius) - Caesar 3 clone. C, SDL2
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Open Source Rewrite of Civilization 1 Source Code – OpenCiv1 Project
Cesar 3 was also rewritten (https://github.com/bvschaik/julius), and besides the marvelous work from the author that has allowed fans of the original to experience it on modern platforms and further preserve it, it has also invigorated the community and spawned other efforts to further enhance the game.
It’s a shame that many companies do not agree with such an approach for dormant or abandonware properties.
- Still have an issue with the sound loop in Caeser III
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Which game introduced you to the series? Do you find it easy to transition into the other games besides the one you started with?
Picked it up on GoG a while back and had a great time with it. Keep thinking about it every so often despite not finding the time to play through it again. Last year I decided to teach myself a specific game engine by replicating the game. I am not a game developer so I was in over my head and I stopped but I revisited the project earlier this month and managed to get basic map rendering working with the original tiles. The julius project together with citybuilding-tools and ZeusMapper were a great help to learn how to read the original asset files. I see all the Caesar 3 maps on this subreddit and would love to at least be able to generate those for Zeus + Poseidon one day even if I never get any actual game logic working. However just trying to figure out the logic for how cliff and rock formations are rendered is enough to make me think that will never happen. What I wouldn't give for a peek at the original source code.
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For those who are waiting on this new bronze age title like me, please enjoy these game recommendations. Can't wait for an "Immortal Empire" Bronze age map.
Caesar III was recently reverse engineered, and is now receiving updates (project Julius on github) and new features (project Augustus on github).
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What are your favourite logistics games?
There is Julius if you want to play it today https://github.com/bvschaik/julius
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How to run Caesar III on Steam Deck?
I just got my Steam Deck and one of the first things I'd like to try is to play the old city-building Caesar III. I searched a bit and it seems that the only way to run it is through https://github.com/bvschaik/julius/releases/tag/v1.7.0 installation. Can you please explain how to do it?
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Super Low Tech Games on Steam
An old city builder called Caesar 3 has a Steam release, and an open source implementation named Julius that works natively on linux.
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Some time ago I saw Caesar 3 on this sub, decided to play it for the first time, got addicted, now I just finished the main campaign, such a great city-builder! Is there any modern successor?
there is an open source copy of this game called Julius that fixes some aspect ratio issues of this game and is free to download (you need to have bought a legal copy of the game for it to work though). they also made a version called Augustus that adds a bunch of new things, like the monument system from later games ins the series. https://github.com/bvschaik/julius
- It's because of this game that I became addicted to city building and strategy games. It still holds up today.
What are some alternatives?
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
augustus - An open source re-implementation of Caesar III
TravianZ - Travian T3.6 , BEST VERSION EVER | Server restarted ! Speed 50x , Troops 50x.
Ozymandias - An open source re-implementation of Pharaoh (1999) in the Julius/Augustus engine
EpicDragonWorldServer-C-Sharp - .Net Core server that connects with Unity3D clients.
jazz2 - 🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2
EpicDragonWorld - Game client that connects with JMMOS.
Librelancer - A re-implementation of Freelancer
midgarts - Multi-platform Ragnarök Online MMORPG client
freeciv - Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. Upstream repository for the standalone Freeciv client and server. Report bugs and submit patches at https://osdn.net/projects/freeciv/ticket/
quickjs - Public repository of the QuickJS Javascript Engine.
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines