ryzomcore
midgarts
ryzomcore | midgarts | |
---|---|---|
4 | 3 | |
325 | 119 | |
0.0% | - | |
7.8 | 7.3 | |
8 days ago | 4 months ago | |
C++ | Go | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ryzomcore
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Lessons from Open-Source Game Projects
Ryzom - Commercial MMORPG available on Steam went open source. C++
- RPG stat numbers. Boudda lose my shiz. Got a spreadsheet, thought it looked good. Started playtesting for a week. When I hit area 2, I hit a gigantic pacing issue. Main weapon was still from area 1 and I was doing 1/3rd of the required damage. Whoops. Back to the drawing board!
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Fast character case conversion (or how to compress sparse arrays)
Wrote a case conversion that processes UTF-8 directly last year for Ryzom Core. The tables look like a mess, but it massively improved performance over the code that was replaced. Case changes seem to be called more often than I expected in the game. I do wonder if there's any cleaner and faster way.
https://github.com/ryzom/ryzomcore/blob/core4/nel/src/misc/s...
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MMORPG devs, what do you think of the open-source attempts at an MMORPG?
I was trying to find the name of a small mmo that I thought had released source and found the post Any open source MMO servers? which is old but may have some other code that's interesting to read (like ryzom which seems to be still running and active).
midgarts
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Midgarts - An alternative RO client: current project status!
Greetings everyone! https://github.com/drgomesp/midgarts Since the recent time I posted here (https://old.reddit.com/r/RagnarokOnline/comments/m9yf9p/im_working_on_an_alternative_opensource_ro_client/) I have managed to get a lot of work done on my alternative RO client project. The gist of what happened over the past month is, at a very high level, as follows: - Written a rendering engine from scratch based on pure OpenGL (not relying on engines such as g3n or others is a huge benefit both in terms of performance, and also in terms of flexibility, allowing for all kinds of abstractions to be created better suiting the RO engine itself. - Added an easy and default way to inject configuration values that will be used to configure the overall client experience via a dotenv file (.env). - Implemented sprite rendering and sprite animation, as well as fixed all sorts of offsetting and scaling issues that were born during this exact process (this was a real struggle, but the overall result is pretty good). - Updated readme and screenshots to show the most recent progress. I'm very happy to bring to you all these updates and I feel like the project is growing to be more solid every day, which is a very satisfying feeling. I'd love to get more people involved into the project, either by voicing their opinions or even actually implementing code, which is totally open for contributions at the moment. My current goal is now to open up a bunch of issues on GitHub to sort of establish an idea of a milestone that the project needs to reach, as well as a proper list of tasks that people can potentially pick up and get done. That's it for this post, folks! Thank you all, and please AMA here and I'll be happy to answer.
- Midgarts - An alternative RO client: current project status
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I'm working on an alternative open-source RO client which aims to be modern, multi-platform and compatible with existing server emulators
Not sure this would actually be interesting to anyone here, but if so, here's the [github repository](https://github.com/drgomesp/midgarts) if you're interested.
What are some alternatives?
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
RagnarokRebuild - Ragnarok-like server + client
TravianZ - Travian T3.6 , BEST VERSION EVER | Server restarted ! Speed 50x , Troops 50x.
esive - MMO game
EpicDragonWorldServer-C-Sharp - .Net Core server that connects with Unity3D clients.
client-godot - A long term progressive resource management text based MMORPG being developed in Godot.
EpicDragonWorld - Game client that connects with JMMOS.
quickjs - Public repository of the QuickJS Javascript Engine.
notes - Assorted notes
azerothcore-wotlk - Complete Open Source and Modular solution for MMO