api-guidelines VS gdnative

Compare api-guidelines vs gdnative and see what are their differences.

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api-guidelines gdnative
32 93
1,203 3,565
0.6% 0.5%
3.3 7.2
about 2 months ago 23 days ago
Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

api-guidelines

Posts with mentions or reviews of api-guidelines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.
  • Best practices for designing traits in public crates?
    3 projects | /r/rust | 11 Dec 2023
  • Functional Options Pattern in Go and Rust
    2 projects | /r/learnrust | 3 Jun 2023
    Just wanting to let this here for some further input: - https://rust-lang.github.io/api-guidelines/ - https://rust-unofficial.github.io/patterns/ - https://deterministic.space/elegant-apis-in-rust.html
  • Hey Rustaceans! Got a question? Ask here (15/2023)!
    15 projects | /r/rust | 10 Apr 2023
    The API guidelines will help you write nice APIs. Clippy will usually at least find some things, try running with -Wclippy::pedantic for a lot more messages. Also you can ask mentors for specific guidance. Hope that helps.
  • Naming traits
    1 project | /r/learnrust | 31 Mar 2023
    There has been some previous discussion on this here: https://github.com/rust-lang/api-guidelines/discussions/28
  • What is the proper guidance on using generics as parameters for an API
    1 project | /r/rust | 30 Mar 2023
    I'm currently writing an API and using the API guidelines book. On the Flexibility page, there's a section on using generics as function parameters to minimize assumptions. The issue that I'm having is that the only example it gives is std::fs::File::open. Specifically, I want to know what is the "standard" way to use generics as parameters?
  • Prefixes in name and Reexports
    1 project | /r/rust | 12 Mar 2023
    I search up in the rust-api-guideline, but no luck finding something like this. There used to be an Organization according to this thread, but upon digging the repo commits, it was deleted by this commit. "We can reintroduce this section if we come up with a way to give firmer advice here."
  • What are some good practices when writing rust?
    2 projects | /r/rust | 28 Feb 2023
    public api of a library should follow Rust API Guidelines.
  • astro-float 0.6.6 arbitrary precision floating point library update
    2 projects | /r/rust | 23 Feb 2023
    API was made compliant with Rust API Guidelines.
  • Picking Up Rust Before C With My Goals In Mind?
    9 projects | /r/rust | 5 Feb 2023
    Finally, there's also the Little Book of Rust Books where you could look for tutorial materials or things like like Rust Design Patterns, Rust API Guidelines, and The Rust Performance Book. (See also rust-learning)
  • Learning rust
    4 projects | /r/rust | 17 Dec 2022
    Rust API Guidelines: If you're planning on building libraries or APIs in Rust, these guidelines provide recommendations for designing and presenting APIs in the language. They're written by the Rust library team, based on their experience building the Rust standard library and other crates in the ecosystem.

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Can someone explain how exactly are multiple languages supported in a single game engine
    1 project | /r/godot | 12 Nov 2023
  • Will rust ever become a first class citizen in Godot?
    1 project | /r/godot | 6 Aug 2023
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • There's the Rust Player still going wrong subreddit?
    1 project | /r/ProgrammerHumor | 27 Feb 2023
    There's people working on it: https://godot-rust.github.io/

What are some alternatives?

When comparing api-guidelines and gdnative you can also consider the following projects:

wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript

bevy - A refreshingly simple data-driven game engine built in Rust

patterns - A catalogue of Rust design patterns, anti-patterns and idioms

Godot - Godot Engine – Multi-platform 2D and 3D game engine

too-many-lists - Learn Rust by writing Entirely Too Many linked lists

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

idiomatic-rust - 🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.

macroquad - Cross-platform game engine in Rust.

rust - Empowering everyone to build reliable and efficient software.

wgpu - Cross-platform, safe, pure-rust graphics api.

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.