rust-foundation-community-grant VS bevy

Compare rust-foundation-community-grant vs bevy and see what are their differences.

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
rust-foundation-community-grant bevy
7 574
20 32,358
- 4.3%
0.0 9.9
over 1 year ago about 17 hours ago
Rust Rust
- MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-foundation-community-grant

Posts with mentions or reviews of rust-foundation-community-grant. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-26.
  • When do Rust's traits make your life difficult?
    5 projects | /r/rust | 26 Apr 2023
    That's a topic where already some work exists. You might want to checkout my collection of bad error messages from such trait heavy crates for example. It's important to notice that most of these errors look complicated, but mostly have a quite simple cause. In some of these cases it's even possible to reword these error messages by removing most of the complicated looking type stuff to something much simpler which then is easier to understand.
  • dfdx v0.10.0 - deep learning now with even more const generic goodness
    1 project | /r/rust | 1 Nov 2022
    As with everything in static type checking, the upfront costs seem high (deciphering type errors can be a bit daunting for both diesel, and to a certain extent dfdx), but I feel like (1) this will get better (especially with the work /u/weiznich is doing), and (2) history has shown the upfront costs are worth it (as evidenced by the takeover of typescript and typed Python).
  • Diesel 2.0.0 RC1
    11 projects | /r/rust | 22 Jul 2022
    This change is hopefully only the starting point to a number of future improvements. I've got a project grant as part of the rust foundation community grant program to work on improving the error messages for trait heavy crates like diesel. Hopefully this will result in other improvements as well. I track this work here. If you hit bad error messages with diesel or any other trait heavy crate, please fill an issue there.
  • Survey of bad error messages emitted by the "misuse" of trait heavy crates
    11 projects | /r/rust | 8 Jul 2022
    axum does basically ]the trick as bevy](https://docs.rs/axum/latest/axum/handler/trait.Handler.html#impl-Handler%3C(T1%2C)%2C%20B%3E) to emulate variadics and someone already filed this https://github.com/weiznich/rust-foundation-community-grant/issues/2

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing rust-foundation-community-grant and bevy you can also consider the following projects:

metrics

Amethyst - Data-oriented and data-driven game engine written in Rust

uom - Units of measurement -- type-safe zero-cost dimensional analysis

Godot - Godot Engine – Multi-platform 2D and 3D game engine

async-bb8-diesel - Safe asynchronous access to Diesel and the bb8 connection manager

Fyrox - 3D and 2D game engine written in Rust

diesel - A safe, extensible ORM and Query Builder for Rust

piston - A modular game engine written in Rust

tokio-diesel - Integrate Diesel into Tokio cleanly and efficiently.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

rust-typed-builder - Compile-time type-checked builder derive

specs - Specs - Parallel ECS