rpt
A physically-based path tracer (by ekzhang)
SourceRenderer
A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe (by K0bin)
rpt | SourceRenderer | |
---|---|---|
2 | 3 | |
407 | 43 | |
- | - | |
0.0 | 8.3 | |
about 2 years ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rpt
Posts with mentions or reviews of rpt.
We have used some of these posts to build our list of alternatives
and similar projects.
SourceRenderer
Posts with mentions or reviews of SourceRenderer.
We have used some of these posts to build our list of alternatives
and similar projects.
- Rendering cs_italy in OpenGL 4.5 with AI-enhanced textures (currently no PBR but going there)
-
The Future of Windows(-gaming) on Mac?
Here's a shader I wrote for anti aliasing for example: https://github.com/K0bin/SourceRenderer/blob/master/engine/shaders/taa_common.inc.glsl
-
What useful CSGO software would you guys like to see?
If you're bored, you could contribute to my CSGO map renderer.
What are some alternatives?
When comparing rpt and SourceRenderer you can also consider the following projects:
rustracer - A toy raytracer written in Rust based on PBRT
bevy_toon_shader - Toon Shader for the bevy game engine
rendiation - Rendiation Rendering Framework
shame - A shader EDSL for writing render and compute pipelines in rust
meshweaver - 3D rendering engine in Rust and WebGPU
INOX - Rust Game engine integrated in Blender [WebGPU ready]
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
Python-demoparser - CS:GO demo parser
rust-doom - A Doom Renderer written in Rust.
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics