rpt VS SourceRenderer

Compare rpt vs SourceRenderer and see what are their differences.

SourceRenderer

A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe (by K0bin)
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rpt SourceRenderer
2 3
407 43
- -
0.0 8.3
about 2 years ago 7 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rpt

Posts with mentions or reviews of rpt. We have used some of these posts to build our list of alternatives and similar projects.

SourceRenderer

Posts with mentions or reviews of SourceRenderer. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing rpt and SourceRenderer you can also consider the following projects:

rustracer - A toy raytracer written in Rust based on PBRT

bevy_toon_shader - Toon Shader for the bevy game engine

rendiation - Rendiation Rendering Framework

shame - A shader EDSL for writing render and compute pipelines in rust

meshweaver - 3D rendering engine in Rust and WebGPU

INOX - Rust Game engine integrated in Blender [WebGPU ready]

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

Python-demoparser - CS:GO demo parser

rust-doom - A Doom Renderer written in Rust.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics