rototiller
SoftwareRenderer
rototiller | SoftwareRenderer | |
---|---|---|
1 | 3 | |
6 | 583 | |
- | - | |
9.4 | 0.0 | |
24 days ago | over 3 years ago | |
C | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rototiller
-
What I've learned about flow fields so far
I implemented a something similar[0] a while back in rototiller[1], there's a short low-res youtube clip here[2].
It was a fun little hack, I didn't realize this is a thing. I was just messing around with an idea of pushing particles through a cube of tri-linearly interpolated direction vectors, without simulating any actual physics like mass/friction/fluids or anything like that.
Something which surprised me was during development I just populated the cube of vectors with randomized vectors, fully expecting I'd have to do something more intentional and clever before it was interesting to watch. But the emergent structure of the flow paths even with the pseudo-random vectors was surprisingly interesting and I just left it at that, with the addition of a second randomized field the direction vectors would be interpolated between in a ping-pong manner. When one field is dominant, it re-randomized the other, resulting in a continuously-looking evolving field...
[0] https://github.com/vcaputo/rototiller/blob/master/src/module...
[1] https://github.com/vcaputo/rototiller/tree/master
[2] https://www.youtube.com/watch?v=-q2Yq2fHedw
SoftwareRenderer
What are some alternatives?
software-renderer - Software rasterizer in C
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
blend2d - 2D Vector Graphics Engine Powered by a JIT Compiler
vulkanizer - Advanced Vulkan rendering engine prototype
paradigm - C++20 Vulkan and GLes rendering engine
wasmr - Execute WebAssembly from R using wasmer
BezierInfo-2 - The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
nGL - 3D graphics lib for Ndless (and possibly other systems)
Turtleizer_CPP - A Turtle graphic library in C++ functionally compatible with the Turtleizer module of Structorizer
lostcpp - lostcpp 3d game