SoftwareRenderer VS nGL

Compare SoftwareRenderer vs nGL and see what are their differences.

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SoftwareRenderer nGL
3 1
583 28
- -
0.0 4.7
over 3 years ago 7 months ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SoftwareRenderer

Posts with mentions or reviews of SoftwareRenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-07.

nGL

Posts with mentions or reviews of nGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-07.

What are some alternatives?

When comparing SoftwareRenderer and nGL you can also consider the following projects:

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

tinyrenderer - A brief computer graphics / rendering course

blend2d - 2D Vector Graphics Engine Powered by a JIT Compiler

CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

vulkanizer - Advanced Vulkan rendering engine prototype

libraries - Common libraries for use on the TI84+CE/TI83PCE calculators

paradigm - C++20 Vulkan and GLes rendering engine

GENESIS-X-CE - Genesis X CE: 3D space colony sandbox game for the TI-84 Plus CE calculator.

wasmr - Execute WebAssembly from R using wasmer

BezierInfo-2 - The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends