rosco_m68k
Godot
rosco_m68k | Godot | |
---|---|---|
6 | 2,745 | |
151 | 83,500 | |
0.0% | 1.5% | |
8.5 | 10.0 | |
8 days ago | 7 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
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rosco_m68k
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Show HN: Mutable.ai – Turn your codebase into a Wiki
Nice! I’d be interested to see how it handles https://github.com/rosco-m68k/rosco_m68k , it’s a mixed software / hardware repo, with a lot of code in assembler and C (for an old platform). Might be a challenge?
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Micro Beast: Self contained 8-bit computer kit in a box
Probably not exactly what you’re looking for (since you mention “outdated”) but there are similar projects with 16 and 32 bit architectures, e.g. https://github.com/rosco-m68k/rosco_m68k
(Disclosure: I’m the designer and lead developer on that project).
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DIY pc kit to solder
Maybe the rosco-m68k computer kit would be up your alley. If you want to stay in z80 land, there's the omega MSX2 clone but I don't see any kits, so you'd have to get the boards and parts yourself.
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Is TL866II worth buying?
Hi. The 68000 is an "old school CPU", like the 6502 and has no programmable memory inside the chip itself. To operate a 68000 system there generally needs to be some external ROM and RAM chips (and the type can vary). However, the same as with Ben Eater's 6502 and 8-bit kits, the TL866-II will likely be useful to program EPROMs and GALs on a 68000 setup also (it sure has been on the 68000 single board computer I have been tinkering with recently).
- Atari System V Unix – Unofficial Website
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FPGA VGA solution for an 8-bit 6502 microprocessor
I am working on a similar project Xosera, aimed at adding video to a 68000 era home-brew system (the rosco_m68k). It is basically all working and there is a prototype PCB made. I am just finalizing "blitter" unit design and hopefully I'll have room for some "Amiga style" audio.
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
68k-nano - Minimal 68000-based single board computer
bevy - A refreshingly simple data-driven game engine built in Rust
Unicorn Engine - Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
megadev - A Sega Mega CD development framework in C and 68k asm
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
ngdevkit - Open source development for Neo-Geo
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
omega - Omega Home Computer
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
eeprom-programmer - An Arduino Nano sketch and schematic for an Atmel 28cx programmer.
ursina - A game engine powered by python and panda3d.