rizin
imgui
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rizin | imgui | |
---|---|---|
46 | 351 | |
2,426 | 55,717 | |
4.2% | - | |
9.8 | 9.7 | |
7 days ago | 1 day ago | |
C | C++ | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rizin
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Refix: Fast, Debuggable, Reproducible Builds
Just for the record, for nicer inspection of files with such debug information, including compressed sections, and debuginfod support, Rizin[1] can be used, since starting from the 0.7.0 release[2] all of those were added.
[1] https://rizin.re
[2] https://github.com/rizinorg/rizin/releases/tag/v0.7.0
- LLM4Decompile: Decompiling Binary Code with LLM
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Revng translates (i386, x86-64, MIPS, ARM, AArch64, s390x) binaries to LLVM IR
Rizin[1] is also able to uplift native code to the new RzIL, which is based on the BAP Core Theory[2] and is essentially an extension of SMT theories of bitvectors, bitvector-indexed arrays of bitvectors and effects[3].
[1] https://rizin.re/
[2] https://binaryanalysisplatform.github.io/bap/api/master/bap-...
[3] https://github.com/rizinorg/rizin/blob/dev/doc/rzil.md
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The Hiew Hex Editor
Everything Hiew can do, Rizin[1] can do too, and is completely free and open source[2] under LGPL3 license. Moreover, it supports more architectures, platforms, and file formats, as well as GUI in Qt - Cutter[3][4]. If something is missing in Rizin but presented in Hiew, please let us know by opening the issue with details.
[1] https://rizin.re
[2] https://github.com/rizinorg/rizin
[3] https://cutter.re
[4] https://github.com/rizinorg/cutter
- Rizin – Free and Open Source Reverse Engineering Framework
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Show HN: I spent 6 months building a new C debugger as a 17-year-old
This is precisely what we are trying to do at Rizin[1][2]. Though the primary goal of the tool/framework is static analysis. All that portability across OSes, their versions, platforms and architectures, etc is definitely hard. If anyone is interested in these subjects, all contributions are welcome. For example, check out our "RzDebug" label, marking debugging issues[3].
[1] https://rizin.re
[2] https://github.com/rizinorg/rizin
[3] https://github.com/rizinorg/rizin/labels/RzDebug
- Rizin release 0.6.2
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If you're interested in eye-tracking, I'm interested in funding you
Okay, so, your comment about a "Dasher + Guitar Hero music theory/improvisation practice program" just sent me down a huge rabbit hole...
Well, rabbit hole(s) plural, I guess, most not directly related. :D
Largely because I made the "mistake" of looking at your HN profile & discovering you're also in NZ & we seem to have somewhat overlapping interests (and an affinity for "bacon" in account names, apparently), so, some thoughts[0]... :)
# Topic 1: Nissan Leaf VSP hacking
After reading your recent posts (https://ianrrees.github.io//2023/07/03/vsp-hacking.html & https://ianrrees.github.io//2023/08/05/voltage-glitch-inject...) on this topic & noting your remark about wanting to try reverse engineering a firmware image, I found the following thesis PDF (via a brief google search for `"reverse engineer" "firmware" "Renesas"`):
* "AUTOMOTIVE FIRMWARE EXTRACTION AND ANALYSIS TECHNIQUES" by Jan Van den Herrewegen https://etheses.bham.ac.uk/id/eprint/11516/1/VandenHerrewege...
Not really what I was anticipating finding but seems relevant to your interests--I don't think it was already in your resource list.
While the thesis addresses the Renesas 78K0 rather than the Renesas 78K0R, from a brief look at the "Flash Protection" PDF Application Note in your resource list it seems there's a large overlap.
Perhaps most significantly the author presents "novel methods" that combine bootloader binary analysis with constraint-based power glitching in an effort to improve on the results described in "Shaping the Glitch".
While I haven't read the entire 186 pages :D they theorize that using their approach extracting 8kB firmware might only take ~10 hours.
And, most helpfully, they even published their source code under the GPL here: https://github.com/janvdherrewegen/bootl-attacks
So, an interesting adjacent read even if it turns out not to be directly applicable to your situation.
Given I have an interest in & a little experience with firmware reversing my original thought was to maybe provide some hopefully helpful references that more generically related to firmware reversing but more specific is good too, I guess. :)
In terms of reverse engineering tooling, I've used Rizin/Cutter/radare2 previously: https://rizin.re https://cutter.re
On the CAN tooling/info front, you might be interested in taking a look at my "Adequate CAN" list which I originally wrote-up for a client a couple years ago: https://gitlab.com/RancidBacon/adequate-can
Some other probably outdated reverse engineering tooling links of mine: https://web.archive.org/web/20200119074540/http://www.labrad...
In terms of how to approach RE, other than just "getting started & digging in" & learning by doing, I've sometimes found it informative to read other people's firmware reverse engineering write-ups to learn about potentially useful approaches/tools.
Anyway, hopefully some of this is helpful!
[0] I have a tendency to be a little... "verbose" and/or "thorough" (depending on one's POV :) ) so I'll probably split this over a couple of comments, in case I run out of steam while writing and for topic separation.
- Rizin release v0.6.1
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Veles – A new age tool for binary analysis
See our FAQ[1] on why we forked. As three years passed and both projects are actively developed, the divergence has grown a lot since. We aim for exposing the proper API instead of relying just commands, see e.g. our new Python bindings and rz-bindgen[2]. We have completely different concept of projects, new intermediate language - RzIL[3], and many other things. And under the new organization Cutter is a first-class citizen, not an afterthought as before.
[1] https://rizin.re/posts/faq/
[2] https://rizin.re/posts/gsoc-2022-rz-bindgen/
[3] https://github.com/rizinorg/rizin/blob/dev/doc/rzil.md
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
radare2 - UNIX-like reverse engineering framework and command-line toolset
wxWidgets - Cross-Platform C++ GUI Library
ghidra - Ghidra is a software reverse engineering (SRE) framework
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
cutter - Free and Open Source Reverse Engineering Platform powered by rizin
NanoGUI - Minimalistic GUI library for OpenGL
r2ghidra - Native Ghidra Decompiler for r2
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
Kaitai Struct - Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
rz-ghidra - Deep ghidra decompiler and sleigh disassembler integration for rizin
CEGUI