resonance-audio
steam-audio
resonance-audio | steam-audio | |
---|---|---|
3 | 16 | |
482 | 2,467 | |
- | 2.8% | |
0.0 | 7.0 | |
over 2 years ago | 15 days ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
resonance-audio
-
Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
That's good, since similar project from [1] Google as often happens is dead.
[1] https://github.com/resonance-audio/resonance-audio
-
Will Unitys directional audio work out of the box?
For improved audio in unity check out these popular solutions: https://www.fmod.com/unity https://learn.microsoft.com/en-us/gaming/acoustics/what-is-acoustics https://valvesoftware.github.io/steam-audio/ https://resonance-audio.github.io/resonance-audio/
- 3D spacial audio
steam-audio
- Show HN: AudioNimbus – Steam Audio's immersive spatial audio, now in Rust
-
Valve releases Team Fortress 2 game code
>Source 2 replaces everything with in-house developed alternatives
Do you have a link for this? I know the sound system is theirs as they open sourced it.[0] What about physics?
Also, I agree that they should open source Source 2 if possible. They gain almost nothing by having it closed source and gain a lot by giving developers a better deal than Unreal because more money saved on the engine means either cheaper or better/long games. (At least assuming both engines are equivalent which they are not, but in theory.) Meanwhile Epic is using Unreal as a carrot for developers to release their games in Epic Store.[1]
[0] https://valvesoftware.github.io/steam-audio/
[1] https://www.theverge.com/2024/10/1/24258723/epic-games-store...
-
Audiocube – A 3D DAW for Spatial Audio
It's funny to see this now because I've been for a couple weeks looking into audio spacialization. After a lot of research and even trying to write my own spatializer plugin, I found that Game Engines have probably the most complete toolset to do this task. (Specifically I'm using Godot with https://valvesoftware.github.io/steam-audio/).
Steam audio is pretty awesome in that regards because it supports HRTF and all the physical based goodies like occlusion/reflection and sound propagation. So you can get really really immersive spatial audio.
The only downside with this solution is that you can't do offline rendering. So my question is:
can Audiocube do offline rendering? seems like it would be one killer feature for my use case.
- Steam Audio
-
Why Gelsinger was wrong for Intel
> The result is that games today have worse spatial audio than games that came out 20 years ago
This was already solved 7 years ago, but few games actually make use of it: https://valvesoftware.github.io/steam-audio/
-
Ask HN: Create audio software akin to physics engines?
If you need for game reasons, I would advise to inspect the code of OpenAL soft which has lots of interesting concepts implemented and also to read the documentation on Steam Audio - this one is also open source too, so you can take a look on valve's implementation here: https://github.com/ValveSoftware/steam-audio
I would at least take a look on how HRTF works as you need to account how humans experience sounds too when simulating audio things.
-
Name it Better (ideas for making more informative names)
Here's an absolute nightmare example file tree, from the newly open-sourced Valve's audio engine called Steam Audio:
- Steam Audio 4.5.2 released as Open Source
-
Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
Interestingly, the repo's readme says it works on Win/Mac/Linux, Android and iOS. Wonder if they had builds going but never released them to others.
https://github.com/ValveSoftware/steam-audio
-
What happened to environmental audio in PC games?
CS2 sounds cool. It uses Steam Audio.
What are some alternatives?
MetaAudio - GoldSrc engine plugin for 3D sound
m1-sdk - simplified cross platform spatial audio framework
csound - Main repository for Csound
swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
cloud
LabSound - :microscope: :speaker: graph-based audio engine