reliable
yojimbo
reliable | yojimbo | |
---|---|---|
1 | 5 | |
572 | 2,387 | |
0.5% | 0.6% | |
8.5 | 8.8 | |
4 months ago | about 1 month ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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reliable
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
yojimbo
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
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"Move all" feature added in inventory. In your face little fudsters. Gaming revolution incoming!
They really just didn't know how to go about building a complex online game or what that entails. At one point they were trying to donate to open source networking projects that were still in development and not production-ready in hopes they'd help them make their game, you'll see them listed as sponsors of yojimbo for example. It was bizarre to watch.
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Handling acks during 1+ second packet loss with Glenn Fiedler's Reliable UDP Solution
I can't remember exactly how best to handle this (Glenn's yojimbo project is probably your best bet for a concrete implementation), but here's an idea: buffer and ACK some packets (e.g. up to N packets following your missing packet) and discard everything else (without ACK) until the missing one shows up. The protocol will then continuously try to send your missing packet, in addition to the packets you've intentionally not ACK'd. Once the missing packet shows up you can process it and any buffered packets up to your next missing packet and repeat.
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I need a good and simple networking library for C++
You may want to take a look at yojimbo , looks like it will fit your requirements pretty well.
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Programming question : Which techniques are used to achieve real-time between players in online openworlds ? (think wow, ff14, teso)
And has his own C++ library for transmitting messages over UDP protocol https://github.com/networkprotocol/yojimbo
What are some alternatives?
ezyfox-server - A socket server (include SSL) supports realtime application, realtime game, MMORPG, messaging, chat and streaming data with TCP, UDP and Websocket
netcode.io - A protocol for secure client/server connections over UDP
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
ENet-CSharp - Reliable UDP networking library
Protobuf - Protocol Buffers - Google's data interchange format
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
lsquic - LiteSpeed QUIC and HTTP/3 Library
SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.
bitproto - The bit level data interchange format for serializing data structures (long term maintenance).