reanimate VS gl

Compare reanimate vs gl and see what are their differences.

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)

gl

Complete raw OpenGL bindings for Haskell (by ekmett)
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reanimate gl
14 2
1,102 92
0.5% -
0.0 4.1
4 months ago 7 months ago
Haskell Haskell
The Unlicense BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

gl

Posts with mentions or reviews of gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    As other comments have pointed out, OpenGL isn't your issue: 4.6 came out in 2017 and both the low-level gl/OpenGLRaw as well as the mid-level OpenGL libraries are up to date if you check the timestamps. And yes, GLFW-b is the go-to library for creating windows across platforms.
  • [Newcomer] Status of AI, graphics programming and performance in Haskell?
    6 projects | /r/haskell | 5 Nov 2021
    At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.

What are some alternatives?

When comparing reanimate and gl you can also consider the following projects:

manim - Animation engine for explanatory math videos

blank-canvas - A Haskell API into HTML5 Canvas

brick - A declarative Unix terminal UI library written in Haskell

clay - A CSS preprocessor as embedded Haskell.

plot-light - A lightweight plotting library, exporting to SVG

Gleam - Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end.

OpenGL - Haskell bindings to OpenGL

FractalArt - Generate colorful wallpapers!

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

pictikz - Interpretes an SVG image as a graph, converting it to tikz.

manim - A community-maintained Python framework for creating mathematical animations.

zsh-battery - Visual bars representing battery status for zsh