read
GLM
read | GLM | |
---|---|---|
12 | 36 | |
54 | 8,689 | |
- | 1.1% | |
0.0 | 8.9 | |
10 months ago | 11 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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read
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C++ And Beyond: Discussion - Vittorio Romeo, Kevlin Henney, Nico Josuttis & Kate Gregory - ACCU 2023
It was on the mailing list that screens proposals prior to writing papers. Basically it was for making input much easier to work with, like this: https://github.com/ShakaUVM/read
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The Future of Boost by Vinnie Falco
I have thought about submitting a library of mine (https://github.com/ShakaUVM/read) for standardization or inclusion in Boost. Basically it does for input what format did for output - replace the stream system with something more functional.
- Keep getting a loop when I enter a letter instead of a number.
- What are some cool modern libraries you enjoy using?
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Read a string from user
Using readlib:
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Steams operations order?
That's why I wrote my read library (https://github.com/ShakaUVM/read). You can just do:
- Why is my program skipping a cin input?
- Why am I able to capture data from text file with std::ifstream with either std::getline or extraction operator >> but not unable to do so by going back and forth between the two??
- std::cin doesn't work after entering the wrong input
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What (relatively) easily to implement features would you like to see in c++23.
5) Make input come from functions rather than call by reference, such as what I did here: https://github.com/ShakaUVM/read
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
What are some alternatives?
frozen - a header-only, constexpr alternative to gperf for C++14 users
Eigen
Boost - Super-project for modularized Boost
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
rust - Empowering everyone to build reliable and efficient software.
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
PEGTL - Parsing Expression Grammar Template Library
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
stb - stb single-file public domain libraries for C/C++
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
Allegro - The official Allegro 5 git repository. Pull requests welcome!
blaze