read-texture-data
line-renderer-collider
read-texture-data | line-renderer-collider | |
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1 | 2 | |
8 | 16 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
read-texture-data
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Learn how to read texture data in your C# scripts. We'll be using the use case of selecting a pixel with a weighted random algorithm, but there are loads of things you can do with that texture data!
As always, the full project for this video is available on GitHub!
line-renderer-collider
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If you're using the Unity Line Renderer and need a collider for it - here's how you can quickly add a collider regardless of the complexity of your line
Full Tutorial on YouTube
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If you're using the Line Renderer and need a collider for it - here's how you can quickly add a collider regardless of the complexity of your line renderer!
As always, the full project for this video is available on GitHub!
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