templates
roguelike-bevy-crossterm
templates | roguelike-bevy-crossterm | |
---|---|---|
1 | 1 | |
195 | 4 | |
4.2% | - | |
7.6 | 1.8 | |
8 days ago | over 3 years ago | |
Rust | Rust | |
MIT License | - |
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templates
roguelike-bevy-crossterm
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Starting with Bevy, trying to draw the tilemap. Need some help.
Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.
What are some alternatives?
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tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach
tui-rs - Build terminal user interfaces and dashboards using Rust
BevyRoguelike - Roguelike game using Rust and the Bevy engine
bottom - Yet another cross-platform graphical process/system monitor.
bevy_prototype_lyon - Draw 2D shapes in Bevy
mini-me - Inline multiline text-editor/prompt written in Rust.
joshuto - ranger-like terminal file manager written in Rust
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
ffizer - ffizer is a files and folders initializer / generator. Create any kind (or part) of project from template.
bevy - A refreshingly simple data-driven game engine built in Rust