templates VS roguelike-bevy-crossterm

Compare templates vs roguelike-bevy-crossterm and see what are their differences.

roguelike-bevy-crossterm

Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm. (by AlephAlpha)
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templates roguelike-bevy-crossterm
1 1
195 4
4.2% -
7.6 1.8
8 days ago over 3 years ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

templates

Posts with mentions or reviews of templates. We have used some of these posts to build our list of alternatives and similar projects.

roguelike-bevy-crossterm

Posts with mentions or reviews of roguelike-bevy-crossterm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.
  • Starting with Bevy, trying to draw the tilemap. Need some help.
    6 projects | /r/rust_gamedev | 4 Dec 2021
    Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.

What are some alternatives?

When comparing templates and roguelike-bevy-crossterm you can also consider the following projects:

Cursive - A Text User Interface library for the Rust programming language

tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach

tui-rs - Build terminal user interfaces and dashboards using Rust

BevyRoguelike - Roguelike game using Rust and the Bevy engine

bottom - Yet another cross-platform graphical process/system monitor.

bevy_prototype_lyon - Draw 2D shapes in Bevy

mini-me - Inline multiline text-editor/prompt written in Rust.

joshuto - ranger-like terminal file manager written in Rust

bevy_tilemap - Tilemap with chunks for the Bevy game engine.

ffizer - ffizer is a files and folders initializer / generator. Create any kind (or part) of project from template.

bevy - A refreshingly simple data-driven game engine built in Rust