rapier
taichi
rapier | taichi | |
---|---|---|
39 | 36 | |
3,545 | 24,779 | |
3.2% | 0.5% | |
8.4 | 9.1 | |
7 days ago | 7 days ago | |
Rust | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rapier
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Xkcd 2916: Machine
Ok, so this uses https://rapier.rs/ which is very cool
Rapier, alongside https://nalgebra.org/ (which it uses underneath) has seriously good documentation and some advanced features like cross-platform determinism (something made hard by the way floating point differs between platforms)
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Code examples: see examples2d, examples3d-f64 and examples3d directories
- Rapier: Fast 2D and 3D physics engines written in Rust
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Bevy XPBD: A physics engine for the Bevy game engine
What are the pros and cons compared to something like Rapier? When should one use Bevy XPBD instead of Rapier, or vice versa?
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What's everyone working on this week (22/2023)?
Still using Rust in a browser-based multiplayer party game I'm working on! I'm using Actix Web for the backend and rapier2d to handle my game's physics. I'm looking to make some more connections amongst the developer / gaming community through my game down the line.
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Constructing a piston/muscle/gas strut in bevy_rapier3d?
I have noticed that Rapier 0.17 contains a RopeJoint struct, which constrains maximum distance between two dynamic bodies. It doesn't seem to have found its way into bevy_rapier3d yet so I haven't understood whether it supports (half of) my use case, and looking at the code (https://github.com/dimforge/rapier/blob/master/src/dynamics/joint/rope_joint.rs) I really cannot see how it is actually implemented and how I could extend it to also set a minimum distance, but this may be a place to start.
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Next part of my platformer in bevy series
I was also frustrated with the kcc, so I opened a PR that fixes most of my issues: https://github.com/dimforge/rapier/pull/446
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What libraries does Idris need to increase adoption?
Likewise, see the js bindings of Rapier.
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Good resources for structuring a 2d physics engine in Rust?
Maybe check out how Rapier does it. Rapier is likely the most advanced physics engine in Rust. (Though Embark Studios is doing some crazy stuff with ML physics.)
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
rapier
taichi
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This Week In Python
taichi โ Productive, portable, and performant GPU programming in Python
- Taichi: Accessible GPU programming, embedded in Python
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The GIL can now be disabled in Python's main branch
ETH Zurich is using it for their physics sim courses, University of Utah is using it for simulations (SIGGRAPH 2022), OPPO (they make smart devices running Android), Kuaishou uses it for liquid and gas simulation on GPUs. Lots of GPU accelerated sim stuff.
https://www.taichi-lang.org/
https://www.researchgate.net/publication/337118128_Taichi_a_...
https://github.com/taichi-dev/taichi
- Julia and Mojo (Modular) Mandelbrot Benchmark
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Taichi v1.5.0 Released! See what's new๐
Check our the realease note (https://github.com/taichi-dev/taichi/releases) for more improvements.
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You Don't Know Jax
I've recently started using Taichi (https://taichi-lang.org/) for numerical codes and the fact it doesn't try to trick you into thinking it's numpy is a nice "feature". ;)
- How can I get into this type of animation with programming?
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Taichi v1.4.0 released!
Taichi v1.4.0 is released! See what's new: - Taichi AOT, along with a native Taichi Runtime library: Native applications can now load compiled AOT modules and launch Taichi kernels without a Python interpreter. - Taichi ndarray: An array object that holds contiguous multi-dimensional data to allow easy data exchange with external libraries. - Dynamic index: Use variable indices whenever necessary on all backends without affecting the performance of those matrices with only constant indices. See deprecation and more improvements in the release note.
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Is Nvidia CUDA Used in VFX Software Tools?
Oh, then if you're not already tied to any particular VFX software, I might as well recommend Taichi again.
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Marching squares algorithm implemented with Taichi: Struct Taichi fields and dynamic SNodes are used to represent line segments, and linear interpolation applied to smoothen the boundaries.
It's an upgrade of a basic version. See changes to the source code here: https://github.com/taichi-dev/taichi/pull/6851
What are some alternatives?
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
Halide - a language for fast, portable data-parallel computation
bevy - A refreshingly simple data-driven game engine built in Rust
dolfinx - Next generation FEniCS problem solving environment
parry - 2D and 3D collision-detection library for Rust.
Data-Science-For-Beginners - 10 Weeks, 20 Lessons, Data Science for All!
nakama - Distributed server for social and realtime games and apps.
difftaichi - 10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
open-im-server - IM Chat
gdnative - Rust bindings for Godot 3
copilot.vim - Neovim plugin for GitHub Copilot