rapier
actix-web
rapier | actix-web | |
---|---|---|
39 | 171 | |
3,545 | 20,249 | |
3.2% | 1.0% | |
8.4 | 9.1 | |
7 days ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rapier
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Xkcd 2916: Machine
Ok, so this uses https://rapier.rs/ which is very cool
Rapier, alongside https://nalgebra.org/ (which it uses underneath) has seriously good documentation and some advanced features like cross-platform determinism (something made hard by the way floating point differs between platforms)
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Code examples: see examples2d, examples3d-f64 and examples3d directories
- Rapier: Fast 2D and 3D physics engines written in Rust
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Bevy XPBD: A physics engine for the Bevy game engine
What are the pros and cons compared to something like Rapier? When should one use Bevy XPBD instead of Rapier, or vice versa?
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What's everyone working on this week (22/2023)?
Still using Rust in a browser-based multiplayer party game I'm working on! I'm using Actix Web for the backend and rapier2d to handle my game's physics. I'm looking to make some more connections amongst the developer / gaming community through my game down the line.
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Constructing a piston/muscle/gas strut in bevy_rapier3d?
I have noticed that Rapier 0.17 contains a RopeJoint struct, which constrains maximum distance between two dynamic bodies. It doesn't seem to have found its way into bevy_rapier3d yet so I haven't understood whether it supports (half of) my use case, and looking at the code (https://github.com/dimforge/rapier/blob/master/src/dynamics/joint/rope_joint.rs) I really cannot see how it is actually implemented and how I could extend it to also set a minimum distance, but this may be a place to start.
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Next part of my platformer in bevy series
I was also frustrated with the kcc, so I opened a PR that fixes most of my issues: https://github.com/dimforge/rapier/pull/446
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What libraries does Idris need to increase adoption?
Likewise, see the js bindings of Rapier.
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Good resources for structuring a 2d physics engine in Rust?
Maybe check out how Rapier does it. Rapier is likely the most advanced physics engine in Rust. (Though Embark Studios is doing some crazy stuff with ML physics.)
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
rapier
actix-web
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Empowering Web Privacy with Rust: Building a Decentralized Identity Management System
Actix Web Documentation: Detailed documentation on using Actix-web, including examples and best practices for building web applications with Rust.
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Ntex: Powerful, pragmatic, fast framework for composable networking services
I can't speak to the "is it any good" part, but (after a bit of research) I can share what I've found. I'll try to represent things as best as I understand, but I may have some finer details mixed up.
ntex is written by the same person that started actix-web, Nikolay Kim (fafhrd91 on GitHub). There was a bunch of drama a while back due to actix-web using (what many reasoned to be) avoidable unsafe code, which was later found to be buggy. Nikolay was pilloried online, resulting in him transferring leadership of actix-web to someone else. ntex is, as I understand it, essentially Nikolay picking back up on his ideals for what could have been actix-web, if people hadn't pushed him out of his own project.
How ntex compares to the pre-/post-leadership change of actix-web, I don't know.
Here are some jumping points if you want more of the backstory.
https://www.theregister.com/2020/01/21/rust_actix_web_framew...
https://steveklabnik.com/writing/a-sad-day-for-rust
https://github.com/actix/actix-web/issues/1289
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Building a REST API for Math Operations (+, *, /) with Rust, Actix, and Rhai🦀
Are you ready to embark on another journey in Rust? Today, we'll explore how to create a REST API that performs basic mathematical operations: addition, multiplication, and division. We'll use Actix, a powerful web framework for Rust, together with Rhai, a lightweight scripting language, to achieve our goal.
- Actix-Web: v4.5.0
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Getting Started with Actix Web - The Battle-tested Rust Framework
Within actix-web, middleware is used as a medium for being able to add general functionality to a (set of) route(s) by taking the request before the handler function runs, carrying out some operations, running the actual handler function itself and then the middleware does additional processing (if required). By default, actix-web has several default middlewares that we can use, including logging, path normalisation, access external services and modifying application state (through the ServiceRequest type).
- Show HN: Play Euchre with AI Bots
- Actix-Web: v4.4.0
- Choosing the Right Rust Web Framework: An Overview
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Building a Rust app with Perseus
Rust is a popular system programming language, known for its robust memory safety features and exceptional performance. While Rust was originally a system programming language, its application has evolved. Now you can see Rust in different app platforms, mobile apps, and of course, in web apps — both in the frontend and backend, with frameworks like Rocket, Axum, and Actix making it even easier to build web applications with Rust.
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Introducing SQLPage : write websites entirely in SQL
actix to handle HTTP requests
What are some alternatives?
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
bevy - A refreshingly simple data-driven game engine built in Rust
Rocket - A web framework for Rust.
parry - 2D and 3D collision-detection library for Rust.
Tide - Fast and friendly HTTP server framework for async Rust
nakama - Distributed server for social and realtime games and apps.
tonic - A native gRPC client & server implementation with async/await support.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
hyper - An HTTP library for Rust
gdnative - Rust bindings for Godot 3
salvo - A powerful web framework built with a simplified design.