quake-console
MonoGame.Extended
quake-console | MonoGame.Extended | |
---|---|---|
1 | 6 | |
86 | 1,365 | |
- | 0.1% | |
10.0 | 8.5 | |
over 1 year ago | 8 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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quake-console
MonoGame.Extended
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What other frameworks have you tried?
MG.Extended.Tiled serialization is just XML, if you know how to deserialize XML, you can just read in your maps using System.Xml
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Spritesheet Implementatoin
MLEM is a library for monogame that has spritesheets and animations. As well as Monogame.Extended. Both open source libraries you can look at for inspiration, or use if you don't want to write your own.
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How easy is Monogame for a beginner coming from game engines?
Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
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How do i flip a sprite in monogame with this code?
Here are your draw methods for monogame extended sprite https://github.com/craftworkgames/MonoGame.Extended/blob/a3373ac26d90c9801b71b55679f1199fa4ec22a6/src/cs/MonoGame.Extended/Sprites/SpriteExtensions.cs
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any alternatives to processing or p5js for C#
It seems to have the ability to draw geometry (and much more -> https://github.com/craftworkgames/MonoGame.Extended/blob/develop/src/cs/MonoGame.Extended/Math/ShapeExtensions.cs
- New to monogame and I just make a new open source for sprite animation
What are some alternatives?
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
MonoGame - One framework for creating powerful cross-platform games.
Myra - UI Library for MonoGame, FNA and Stride
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
MonoGame.Extended-samples
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
awesome-monogame - A collection of interesting libraries/tools for Monogame based game projects
penumbra - 2D lighting with soft shadows for MonoGame
NCA-PC-Port - A Windows port of Nyan Cat Adventure.