MonoGame.Extended
NCA-PC-Port
MonoGame.Extended | NCA-PC-Port | |
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6 | 1 | |
1,372 | 0 | |
0.7% | - | |
8.5 | 5.0 | |
21 days ago | 7 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | - |
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MonoGame.Extended
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What other frameworks have you tried?
MG.Extended.Tiled serialization is just XML, if you know how to deserialize XML, you can just read in your maps using System.Xml
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Spritesheet Implementatoin
MLEM is a library for monogame that has spritesheets and animations. As well as Monogame.Extended. Both open source libraries you can look at for inspiration, or use if you don't want to write your own.
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How easy is Monogame for a beginner coming from game engines?
Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
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How do i flip a sprite in monogame with this code?
Here are your draw methods for monogame extended sprite https://github.com/craftworkgames/MonoGame.Extended/blob/a3373ac26d90c9801b71b55679f1199fa4ec22a6/src/cs/MonoGame.Extended/Sprites/SpriteExtensions.cs
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any alternatives to processing or p5js for C#
It seems to have the ability to draw geometry (and much more -> https://github.com/craftworkgames/MonoGame.Extended/blob/develop/src/cs/MonoGame.Extended/Math/ShapeExtensions.cs
- New to monogame and I just make a new open source for sprite animation
NCA-PC-Port
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Bringing XBLIG games back
Nyan Cat Adventure (Windows only, needs to be built before playing)
What are some alternatives?
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
TKA-PC-Port - A Windows port of Techno Kitten Adventure.
Myra - UI Library for MonoGame, FNA and Stride
Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
MonoGame - One framework for creating powerful cross-platform games.
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
MonoGame.Extended-samples
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
awesome-monogame - A collection of interesting libraries/tools for Monogame based game projects
quake-console - Quake-style console for MonoGame