quake-console VS PixelVision8

Compare quake-console vs PixelVision8 and see what are their differences.

quake-console

Quake-style console for MonoGame (by discosultan)

PixelVision8

Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame. (by PixelVision8)
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quake-console PixelVision8
1 5
86 1,464
- -
10.0 0.0
over 1 year ago over 1 year ago
C# C#
MIT License Microsoft Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

quake-console

Posts with mentions or reviews of quake-console. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-14.

PixelVision8

Posts with mentions or reviews of PixelVision8. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-14.
  • Getting Started with Pixel Vision 8
    1 project | dev.to | 9 Dec 2022
    Sprites in Power Vision 8 are all 8x8 pixels in size, when your game starts up the file "sprites.png" is loaded and chopped up in to 8x8 images. Each of these images is then loaded into the memory of the sprite chip until it runs out of space. Each sprite is given an index number at load time (starting from 0) and you can use that index to fetch a particular sprite.
  • The Dark Side of Supporting an Open-Source Project
    1 project | /r/gamedev | 25 Oct 2021
    We don't talk enough about how much it "costs" to work on large open-source projects by yourself. I summed up my experiences building Pixel Vision 8 for the past 6 years in "The Dark Side of Supporting an Open-Source Project" on u/hashnode - https://jessefreeman.hashnode.dev/the-dark-side-of-supporting-an-open-source-project
  • I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
    4 projects | dev.to | 14 Oct 2021
    Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
  • Open Sourcing My Tools For Generating Tutorials From Source Code
    1 project | dev.to | 12 Oct 2021
    I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
  • Pico-8 – Fantasy Console
    4 projects | news.ycombinator.com | 2 Oct 2021

What are some alternatives?

When comparing quake-console and PixelVision8 you can also consider the following projects:

MonoGame.Extended - Extensions to make MonoGame more awesome

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM

MonoGame - One framework for creating powerful cross-platform games.

wasm4 - Build retro games using WebAssembly for a fantasy console.

Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.

fantasy - A curated list of available fantasy consoles/computers.

SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!

unity-sdk - The Unity SDK for LootLocker

penumbra - 2D lighting with soft shadows for MonoGame

TABSAT - They Are Billions Save Automation Tool