MonoGame.Extended
penumbra
MonoGame.Extended | penumbra | |
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6 | 3 | |
1,365 | 307 | |
0.1% | - | |
8.5 | 0.0 | |
9 days ago | over 1 year ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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MonoGame.Extended
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What other frameworks have you tried?
MG.Extended.Tiled serialization is just XML, if you know how to deserialize XML, you can just read in your maps using System.Xml
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Spritesheet Implementatoin
MLEM is a library for monogame that has spritesheets and animations. As well as Monogame.Extended. Both open source libraries you can look at for inspiration, or use if you don't want to write your own.
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How easy is Monogame for a beginner coming from game engines?
Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
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How do i flip a sprite in monogame with this code?
Here are your draw methods for monogame extended sprite https://github.com/craftworkgames/MonoGame.Extended/blob/a3373ac26d90c9801b71b55679f1199fa4ec22a6/src/cs/MonoGame.Extended/Sprites/SpriteExtensions.cs
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any alternatives to processing or p5js for C#
It seems to have the ability to draw geometry (and much more -> https://github.com/craftworkgames/MonoGame.Extended/blob/develop/src/cs/MonoGame.Extended/Math/ShapeExtensions.cs
- New to monogame and I just make a new open source for sprite animation
penumbra
- Looking to hire someone for a deferred lighting and shadows implementation
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Global/Indirect Lighting for Large Procedurally Generated Buildings
I do my urban interior lighting in 2D layers. It's pretty similar to what Penumbra does but on a floor-by-floor basis with minor extras to change extrusion based on azimuth. Alongside the light-color I LOGIC_OP_OR a light ID bit into a RGBA32_UINT target (so 1 target per 128 lights) so that I can do a Drobot style light bucket walk (slide 15).
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I made a simple Z-lighting prototype for a top-down project
As for explanation - it's based on Penumbra which I use for a while. Penumbra on its own doesn't have Z-parameter and hulls/objects are either "illuminated" or "solid" (dark) depending on the light setting.
What are some alternatives?
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Myra - UI Library for MonoGame, FNA and Stride
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
MonoGame - One framework for creating powerful cross-platform games.
MonoGame.Extended-samples
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
awesome-monogame - A collection of interesting libraries/tools for Monogame based game projects
3DWorld - 3D Procedural Game Engine Using OpenGL
quake-console - Quake-style console for MonoGame
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.