penumbra
2D lighting with soft shadows for MonoGame (by discosultan)
SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games! (by Thraka)
penumbra | SadConsole | |
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3 | 7 | |
307 | 1,185 | |
- | - | |
0.0 | 9.2 | |
almost 2 years ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
penumbra
Posts with mentions or reviews of penumbra.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-17.
- Looking to hire someone for a deferred lighting and shadows implementation
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Global/Indirect Lighting for Large Procedurally Generated Buildings
I do my urban interior lighting in 2D layers. It's pretty similar to what Penumbra does but on a floor-by-floor basis with minor extras to change extrusion based on azimuth. Alongside the light-color I LOGIC_OP_OR a light ID bit into a RGBA32_UINT target (so 1 target per 128 lights) so that I can do a Drobot style light bucket walk (slide 15).
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I made a simple Z-lighting prototype for a top-down project
As for explanation - it's based on Penumbra which I use for a while. Penumbra on its own doesn't have Z-parameter and hulls/objects are either "illuminated" or "solid" (dark) depending on the light setting.
SadConsole
Posts with mentions or reviews of SadConsole.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-04.
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How can I get a 1:1 sized font?
Since you're already working in C#, there's a library called SadConsole that does this. It relies on either MonoGame or SFML to actually render to the screen, though. If you're not using either of those, the source may give you some ideas on how to implement such a grid of tiles yourself. There are of course other libraries that do this, but SadConsole is the first that I could remember in C#.
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Basic guidelines
Just throwing this out there because I too am going to school for .NET/C#, something I found that really helped me get started was SadConsole: https://github.com/Thraka/SadConsole
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Is there a way to learn how to use SadConsole?
The process I am using for learning version 9 is to download, run and modify the sample projects. It's a brute force approach, but I am already pretty comfortable with C# and Visual Studio.
- updated console simple game
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Some high-level noob questions
Familiar with C#? My friend, may I point you towards a rendering library called SadConsole and a framework specifically for creating RogueLikes called GoRogue. They are lacking in tutorials (SadConsole recently had a major version change, and GoRogue is soon to follow suit), but they've got a discord community where people are really helpful.
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User interface in MonoGame that supports message log
I'm personally using SadConsole, not sure if it would fit your needs exactly, but it's open source.
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What engine do you folks code in?
SadConsole
What are some alternatives?
When comparing penumbra and SadConsole you can also consider the following projects:
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
love - LÖVE is an awesome 2D game framework for Lua.