qu3e
Lightweight and Simple 3D Open Source Physics Engine in C++ (by RandyGaul)
mujoco
Multi-Joint dynamics with Contact. A general purpose physics simulator. (by google-deepmind)
qu3e | mujoco | |
---|---|---|
2 | 20 | |
852 | 7,176 | |
- | 2.1% | |
0.0 | 9.9 | |
almost 3 years ago | 5 days ago | |
C | Jupyter Notebook | |
zlib License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
qu3e
Posts with mentions or reviews of qu3e.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-14.
- Most Popular C[++] Open-Source Physics Engines
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3D Car Collision Reaction
I highly recommend using a physics library. The math involved here isn't simple and implementing it yourself will be a world of pain that produces a buggy end-product. If you have a lot of time before your deadline, I recommend PhysX. It's pretty simple to implement (at least assuming you're using Windows+MSVC or Linux+gcc -- any other compiler mix will be a debugging hell) and will allow you to do a bunch of stuff that you wouldn't be able to do otherwise (continuous collision, joints, and even built-in vehicle and tire simulation). If you don't have much time before your deadline, use the qu3e library. It's straightforward to set up, small, and easy to use.
mujoco
Posts with mentions or reviews of mujoco.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-18.
- MuJoCo 3
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Mujoco Question
I have installed mujoco-2.3.5-window-x86_64.zip and Source Code (zip) in https://github.com/deepmind/mujoco/releases. From download file, I extracted file and clicked simulate (mujoco-2.3.5-window-x86_6 -> bin); however it shows black screen. I am not sure what I am doing wrong.
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Python Tutorials
Best place for technical MuJoCo questions is our GitHub repo (https://github.com/deepmind/mujoco) -- our entire team is notified for each issue posted there.
-
Mujoco + Unity => setting transform
Could you please post this question on https://github.com/deepmind/mujoco also? You'd me more likely to get an answer there since most of our team don't track Reddit questions.
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Hi, i guys i have been working on bouncing ball experiment in Mujoco and i have had a fairly realistic effect of a ball bouncing, however i want it to be bouncing forward like tossing ball and it bounces forward? how can i achieve this? my XML is below
Could you please post this as an issue on https://github.com/deepmind/mujoco ?
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MuJoCo Soft Surface Problem
Try posting in https://github.com/deepmind/mujoco/discussions ?
-
Deep RL with Mujoco environments using Docker on Apple Silicon
Not really. You can use conda or pip to install prebuilt mujoco packages that also include glfw. Check out https://github.com/deepmind/mujoco/blob/main/python/README.md
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DeepMind's open-source version of MuJoCo available on GitHub
MuJoCo Github link
- MuJoCo Physics
- DeepMind open-sources MuJoCo Physics
What are some alternatives?
When comparing qu3e and mujoco you can also consider the following projects:
reactphysics3d - Open source C++ physics engine library in 3D
gazebo-classic - Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
LiquidFun - 2D physics engine for games
brax - Massively parallel rigidbody physics simulation on accelerator hardware.
box2d-lite - A small 2D physics engine
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
sofa - Real-time multi-physics simulation with an emphasis on medical simulation.
Chipmunk - A fast and lightweight 2D game physics library.