pyromancer
A 2009 protoype game using libtcod. (by libtcod)
tcod-cpp-engine-2022
A modern roguelike engine made while following the older libtcod tutorials. (by HexDecimal)
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pyromancer | tcod-cpp-engine-2022 | |
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1 | 7 | |
0 | 21 | |
- | - | |
4.3 | 1.6 | |
21 days ago | almost 1 year ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pyromancer
Posts with mentions or reviews of pyromancer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-09.
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Sharing Saturday #431
I've been messing around with the Pyromancer source code. I got it to run on modern systems and now I'm just fixing some last minute bugs I found with libtcod. I have access to 3 projects derived from Pyromancer's engine and I'm trying to learn more about how they work.
tcod-cpp-engine-2022
Posts with mentions or reviews of tcod-cpp-engine-2022.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-15.
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[2023 in RoguelikeDev] libtcod / python-tcod
I ended up following the C++ tutorial and creating a custom engine with the newer libtcod API. Writing the event API from scratch also let me compile with Emscripten to make a web build of my C++ libtcod projects. The resulting engine demo can be played online here. I lost steam near the end of the project since I was unsure how I should handle a database and because I tried too hard to keep saves compatible even though this was supposed to be a prototype. The main thing I learned is that serialization is difficult with C/C++ and it would've been easier to do had I used an ECS library.
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I Cant find a good library for C++/Cpp.
The libtcod maintainer just finished a new C++ engine as part of this year's tutorial event. Or did you have to have videos? There are newer video series as well, but not C++.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
I used and followed the instructions of this library. Nearly all of my serialization code ended up in one file.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
I only develop on Windows right now, so I often miss feedback from the GCC and Clang compilers unless I check the workflow logs. All the platforms on Itch (win/mac/linix/html) are enabled by this GitHub Actions workflow which automatically deploys everything that's pushed to the main branch and just compiles and uploads test builds for any other branch. It's been modified from the libtcod template project to support Itch, but I can probably backport that feature. You can view the build logs from these workflows here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
GitHub | Playable
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
GitHub | Screenshot (Cave generation)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.