protontricks
Mono
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protontricks | Mono | |
---|---|---|
93 | 90 | |
1,483 | 10,844 | |
- | 0.6% | |
7.6 | 6.0 | |
8 days ago | 15 days ago | |
Python | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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protontricks
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He probably didn't even bother to try Proton
Just played games on Linux for the first time. It's way easier than I originally thought since Proton is integrated into Steam client. Can even run non-Steam games through Steam client but had to use protontricks to add dependencies like Visual C++ redistributables.
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Installing Osaka Simulator on Linux (with audio)
We'll be needing Protontricks to install those packages into our Proton session of our game (each steam game has their own one). You can install it here https://github.com/Matoking/protontricks.
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How to install mods for Sonic Frontiers on Linux desktop?
Try to run the mod manager in the game prefix by using protontricks.
- Starting over on Linux
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Modding Question
ALSO if a mod has some kind of external dependency, like if it specifically mentions needing VisualC or .NET Runtime, Protontricks will be a lifesaver for installing these into Proton prefixes. Might not need it often, but could come in handy to know anyways.
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Will there ever be any linux support?
I'm learning a bit more about Proton. You can install Protontricks and then run protontricks 824270 and it should install stuff for you.
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winhttp:request_query_option unimplemented option 21
You can try protontricks with protontricks 1730590 winhttp (1730590 is The Entropy Centre's Steam App ID, that I just looked up on protondb)
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Techniques to Get DX9 Games Working, The Maw in Particular?
That might be a problem, you could try to install native d3dx9 and xact to the game's wine prefix using winetricks or protontricks. I'd try d3dx9 on it's own first.
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How to open the Wine Control panel for a game?
But I suspect that you'd find it much easier and more convenient to just use protontricks for this.
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Is there a way to use mods that require Microsoft C++ Redistributable on Linux/SteamOS?
install it in the game's proton instance with protontricks
Mono
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How exactly does Unity integrate with IDEs - how does the editor build work?
In the video you basically install .NET 7.0 SDK with the deb packages from Microsoft repos AND mono deb packages from repos laid out in https://www.mono-project.com/ apart from Unity and VS Code. And then you configure VS Code so that it always uses Mono installed in the system (not Unity Editor's own instance???)
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Is there anything inherently wrong with .net applications for self-hosting? (especially in terms of privacy)
4- Any user-side telemetry would be in the MS .Net framework, which is not used when you selfhost as .net based stuff like Jellyfin use Mono, which is fully open-source and independent (https://www.mono-project.com/)
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Mono: A Simple UI/Web/Desktop/Mobile Framework Written in Nim
Did they intentionally name it after a widely used, well known programming framework[1], or did they want to guarantee, I dunno, that they will fly way, way under the radar? I thought it was bad form to name a new programming language 'Cedar', but at least the other Cedar isn't actively developed, unlike the other Mono.
[1] https://www.mono-project.com/ for the few of you who didn't know.
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How do I get the target framework assemblies for version 4.6.2 (Or any version) on Linux?
.NET 4.8.1 and earlier do not install on Linux. Unless you want to play around with Mono (your mileage may vary): https://www.mono-project.com/
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Java 21 will introduce Unnamed Classes and Instance Main Methods
They have deceived you. https://www.mono-project.com/ I seriously don't know how well wine can deal with newer .NET winforms
- Ich werde niemals auf Proprietäre r Basis software entwickeln
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never ending
It also gained a lot of more popularity and success after the release of the open source implementation of it called Mono.
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Help with using Mono with CMake
Hey, I'm working on a C++ game engine in VS Code and wanted to add C# scripting, so I'm trying to install Mono. I already got SDL2 working with CMake, but I'm having trouble setting up Mono because it doesn't seem to have any out of the box CMake support.
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What do you guys think about this? Microsoft is experimenting with a Windows gaming handheld mode for the Steam Deck.
Microsoft already has universal cross flatform low level spyware as C# and .NET (which is used by tons of even native linux games, especially made with Unity), mono is sponsored by Microsoft and has telemetry. Wine also uses mono.
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An interesting title
And then installs proprietary steam, spotify, vscode and develops on C# for linux with telemetry even in mono runtime...
What are some alternatives?
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
lutris - Lutris desktop client
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
winetricks - Winetricks is an easy way to work around problems in Wine
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
flatpak - Linux application sandboxing and distribution framework
squoosh - Make images smaller using best-in-class codecs, right in the browser.
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
CoreFX - This repo is used for servicing PR's for .NET Core 2.1 and 3.1. Please visit us at https://github.com/dotnet/runtime