port70 VS love

Compare port70 vs love and see what are their differences.

love

LÖVE is an awesome 2D game framework for Lua. (by love2d)
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port70 love
3 258
12 4,437
- 3.7%
2.6 9.7
about 1 year ago 3 days ago
Lua C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

port70

Posts with mentions or reviews of port70. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-10.
  • A History of Lua
    14 projects | news.ycombinator.com | 10 Aug 2022
    The first line tells luacheck that the variables `init` and `handler` are globals, and the second line tells it to ignore lines that contain just whitespace (a quirk the text editor I use uses to manage indenting levels).

    [1] https://github.com/spc476/port70/blob/master/port70/handlers...

  • In defense of blocks for local scopes
    1 project | news.ycombinator.com | 25 Jun 2022
    The 'do' keyword introduces a new scope (and can be used anywhere to do so). I format it as the former to be more explicit about the CONF variable being defined by the following code block.

    [1] https://github.com/spc476/port70/blob/master/port70.lua#L41

  • HTTP Status 418 – I'm a teapot
    1 project | news.ycombinator.com | 15 Sep 2021
    I added the 418 response code to my gopher server [1]. There was one web bot that constantly hit it and was clueless that it wasn't a web server. It finally got a clue.

    [1] https://github.com/spc476/port70

love

Posts with mentions or reviews of love. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.

    There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.

    I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.

    Many years ago, on a flight, we went from 0 to game before we landed (with no experience).

  • Show HN: A variant of Conway's Game of Life in color you can run on your phone
    1 project | news.ycombinator.com | 13 Jan 2024
    * When a cell is born it randomly takes on the color of one of its (3) parents.

    To try it out:

    1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)

    2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.

    3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.

  • Gearing up for Lua
    3 projects | dev.to | 1 Jan 2024
    Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
  • Original Sling'n'shoot Worms Game
    4 projects | news.ycombinator.com | 28 Dec 2023
    I got it – these are the steps I took:

    1. Download Love from https://love2d.org/

  • Can't make my mind about which engine to use
    2 projects | /r/gamedev | 10 Dec 2023
    libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
  • How Do I Compile/Install Love 0.10.2 on Linux?
    2 projects | /r/love2d | 7 Dec 2023
    You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
    Love2d (MIT/C++/Lua) https://github.com/love2d/love
  • Ask HN: Released games built on FOSS engines?
    12 projects | news.ycombinator.com | 17 Oct 2023
    - Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
  • How to have the coolest booth at a tech conference 🕹👾
    3 projects | dev.to | 3 Oct 2023
    The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
  • I want to make a game but I'm scared...
    3 projects | /r/gamedev | 15 Sep 2023
    love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience

What are some alternatives?

When comparing port70 and love you can also consider the following projects:

LjTools - LuaJIT 2.0 bytecode parser, viewer, assembler and test VM. Lua 5.1 parser, IDE and debugger.

raylib - A simple and easy-to-use library to enjoy videogames programming

lua-enumerable - A port of ruby's Enumerable module to Lua

Godot - Godot Engine – Multi-platform 2D and 3D game engine

nvim-oxi - :link: Rust bindings to all things Neovim

MonoGame - One framework for creating powerful cross-platform games.

tl - The compiler for Teal, a typed dialect of Lua

Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.

Prosody IM - IMPORTANT: due to a drive failure, as of 13-Mar-2021, the Mercurial repository had to be re-mirrored, which changed every commit SHA. The old SHAs and trees are backed up in the vault branches. Please migrate to the new branches as soon as you can.

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

hererocks - Python script for installing Lua/LuaJIT and LuaRocks into a local directory

bevy - A refreshingly simple data-driven game engine built in Rust