polygonjs VS vite

Compare polygonjs vs vite and see what are their differences.

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polygonjs vite
173 791
545 64,913
- 1.1%
9.6 9.9
6 days ago 2 days ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

polygonjs

Posts with mentions or reviews of polygonjs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-27.
  • Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid
    1 project | news.ycombinator.com | 3 May 2024
    - some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack.

    And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you like). It is done with my engine Polygonjs ( https://polygonjs.com/ ), and if you're curious about how the grid is built, here is an example scene you can play with: https://polygonjs.com/gui/irregular_quad_relaxation/edit .

    The game is not free on Steam/iOS, but the demo has no time limit, it just gives you a handful of boards to play with.

    I hope that's fun!

    - Trailer: https://www.youtube.com/watch?v=GAfUvwuLueI

  • On the importance to make games during the game engine's development
    3 projects | news.ycombinator.com | 27 Feb 2024
    That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.

    But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.

    Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.

    And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.

    So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.

  • Threestudio – A unified framework for 3D content generation
    2 projects | news.ycombinator.com | 15 Dec 2023
  • how can I convert a 3D model into an SDF, a signed distance field
    1 project | /r/blenderhelp | 9 Dec 2023
    You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
  • ThreeJS capabilities
    1 project | /r/threejs | 4 Dec 2023
    If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
  • I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
    1 project | /r/generative | 28 Jun 2023
    You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
  • Help me out ya’ll. Spline 3D vs Dora 3D?
    2 projects | /r/Spline3D | 23 Jun 2023
    Can I invite you to try Polygonjs as well?
  • Sdf – Generate 3D meshes based on SDFs
    2 projects | news.ycombinator.com | 22 Jun 2023
    you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).

    It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.

    (disclaimer, I'm building Polygonjs)

  • Need help for job
    1 project | /r/3Dmodeling | 14 Jun 2023
    It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
  • Vegetation modelling tool
    2 projects | /r/gamedev | 30 May 2023
    If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.

vite

Posts with mentions or reviews of vite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-03.
  • FlowDiver: The Road to SSR - Part 1
    3 projects | dev.to | 3 May 2024
    Given our team's collective proficiency within the React ecosystem, we decided to leverage this expertise for our project. Initially, we contemplated utilizing Next.js; however, due to the limited practical experience with this technology among key engineers and the pressing timeline to develop the first prototype, we opted for a Single Page Application(SPA) approach. For bundling, we selected Vite, primarily due to its super fast build times, simplicity of configuration, and potential for a nearly seamless transition to server-side rendering.
  • Inflight Magazine no. 9
    5 projects | dev.to | 1 May 2024
    We are continuing to add new project templates for various types of projects, and we've recently created one for the infamous combination of React with Vite tooling.
  • Top 12+ Battle-Tested React Boilerplates for 2024
    5 projects | dev.to | 29 Apr 2024
    Vite focuses on providing an extremely fast development server and workflow speed in web development. It uses its own ES module imports during development, speeding up the startup time.
  • Vite vs Nextjs: Which one is right for you?
    3 projects | dev.to | 29 Apr 2024
    Vite and Next.js are both top 5 modern development framework right now. They are both great depending on your use case so we’ll discuss 4 areas: Architecture, main features, developer experience and production readiness. After learning about these we’ll have a better idea of which one is best for your project.
  • Setup React Typescript with Vite & ESLint
    1 project | dev.to | 25 Apr 2024
    import { defineConfig } from 'vite' import react from '@vitejs/plugin-react-swc' import path from 'path' // https://vitejs.dev/config/ export default defineConfig({ plugins: [react()], server: { port: 3000 }, css: { devSourcemap: true }, resolve: { alias: { '~': path.resolve(__dirname, './src') } } })
  • Approaches to Styling React Components, Best Use Cases
    2 projects | dev.to | 24 Apr 2024
    I am currently utilizing Vite:
  • Getting started with TiniJS framework
    7 projects | dev.to | 20 Apr 2024
    Homepage: https://vitejs.dev/
  • Use CSS Variables to style react components on demand
    1 project | dev.to | 16 Apr 2024
    Without any adding any dependencies you can connect react props to raw css at runtime with nothing but css variables (aka "custom properties"). If you add CSS modules on top you don't have to worry about affecting the global scope so components created in this way can be truly modular and transferrable. I use this with vite.
  • RubyJS-Vite
    11 projects | news.ycombinator.com | 15 Apr 2024
    Little confused as to why it has vite in it‘s name, it seems unrelated to https://vitejs.dev/
  • Ask HN: How do we include JavaScript scripts in a browser these days?
    1 project | news.ycombinator.com | 13 Apr 2024
    it says in their docs that they recommend Vite https://vitejs.dev/

    it goes like this.

    1. you create a repo folder, you cd into it.

    2. you create a client template using vite which can be plain typescript, or uses frameworks such as react or vue, at https://vitejs.dev/guide/

    3. you cd in that client directory, you npm install, then you npm run dev, it should show you that it works at localhost:5173

    4. you follow the instructions on your url, you do npm install @web3modal/wagmi @wagmi/core @wagmi/connectors viem

    5. you follow the further instructions.

    > It seems like this is for npm or yarn to pull from a remote repository maintained by @wagmi for instance. But then what?

    you install the wagmi modules, then you import them in your js code, those code can run upon being loaded or upon user actions such as button clicks

    > Do I just symlink to the node_modules directory somehow? Use browserify? Or these days I'd use webpack or whatever the cool kids are using these days?

    no need for those. browserify is old school way of transpiling commonjs modules into browser-compatible modules. webpack is similar. vite replaces both webpack and browserify. vite also uses esbuild and swc under the hood which replaces babel.

    > I totally get how node package management works ... for NODE. But all these client-side JS projects these days have docs that are clearly for the client-side but the ES2015 module examples they show seem to leave out all instructions for how to actually get the files there, as if it's obvious.

    pretty much similar actually. except on client-side, you have src and dist folders. when you run "npm run build" vite will compile the src dir into dist dir. the outputs are the static files that you can serve with any http server such as npx serve, or caddy, or anything really.

    > What gives? And finally, what exactly does "browserify" do these days, since I think Node supports both ES modules and and CJS modules? I also see sometimes UMD universal modules

    vite supports both ecmascript modules and commonjs modules. but these days you'll just want to stick with ecmascript which makes your code consistently use import and export syntax, and you get the extra benefit of it working well with your vscode intellisense.

    > In short, I'm a bit confused how to use package management properly with browsers in 2024: https://modern-web.dev/guides/going-buildless/es-modules/

    if people want plain js there is unpkg.com and esm.sh way, but the vite route is the best for you as it's recommended and tested by the providers of your modules.

    > And finally, if you answer this, can you spare a word about typescript? Do we still need to use Babel and Webpack together to transpile it to JS, and minify and tree-shake, or what?

    I recommend typescript, as it gives you better type-safety and better intellisense, but it really depends. If you're new to it, it can slow you down at first. But as your project grows you'll eventually see the value of it. In vite there are options to scaffold your project in pure js or ts.

What are some alternatives?

When comparing polygonjs and vite you can also consider the following projects:

Spector.js - Explore and Troubleshoot your WebGL scenes with ease.

Next.js - The React Framework

three.js - JavaScript 3D Library.

parcel - The zero configuration build tool for the web. 📦🚀

nodes-io - A new way to create with code.

esbuild - An extremely fast bundler for the web

lume - Create 3D web applications with HTML. Bring a new depth to your DOM!

swc - Rust-based platform for the Web

react-three-fiber - 🇨🇭 A React renderer for Three.js

astro - The web framework for content-driven websites. ⭐️ Star to support our work!

lume - 🔥 Static site generator for Deno 🦕

Rollup - Next-generation ES module bundler