polygonjs VS Tailwind CSS

Compare polygonjs vs Tailwind CSS and see what are their differences.

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polygonjs Tailwind CSS
173 1,281
545 78,568
- 1.2%
9.6 9.4
6 days ago 4 days ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

polygonjs

Posts with mentions or reviews of polygonjs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-27.
  • Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid
    1 project | news.ycombinator.com | 3 May 2024
    - some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack.

    And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you like). It is done with my engine Polygonjs ( https://polygonjs.com/ ), and if you're curious about how the grid is built, here is an example scene you can play with: https://polygonjs.com/gui/irregular_quad_relaxation/edit .

    The game is not free on Steam/iOS, but the demo has no time limit, it just gives you a handful of boards to play with.

    I hope that's fun!

    - Trailer: https://www.youtube.com/watch?v=GAfUvwuLueI

  • On the importance to make games during the game engine's development
    3 projects | news.ycombinator.com | 27 Feb 2024
    That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.

    But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.

    Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.

    And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.

    So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.

  • Threestudio – A unified framework for 3D content generation
    2 projects | news.ycombinator.com | 15 Dec 2023
  • how can I convert a 3D model into an SDF, a signed distance field
    1 project | /r/blenderhelp | 9 Dec 2023
    You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
  • ThreeJS capabilities
    1 project | /r/threejs | 4 Dec 2023
    If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
  • I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
    1 project | /r/generative | 28 Jun 2023
    You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
  • Help me out ya’ll. Spline 3D vs Dora 3D?
    2 projects | /r/Spline3D | 23 Jun 2023
    Can I invite you to try Polygonjs as well?
  • Sdf – Generate 3D meshes based on SDFs
    2 projects | news.ycombinator.com | 22 Jun 2023
    you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).

    It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.

    (disclaimer, I'm building Polygonjs)

  • Need help for job
    1 project | /r/3Dmodeling | 14 Jun 2023
    It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
  • Vegetation modelling tool
    2 projects | /r/gamedev | 30 May 2023
    If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.

Tailwind CSS

Posts with mentions or reviews of Tailwind CSS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.
  • How to Build Your Own ChatGPT Clone Using React & AWS Bedrock
    5 projects | dev.to | 1 May 2024
    Finally, for our front end, we’re going to be pairing Next.js with the great combination of TailwindCSS and shadcn/ui so we can focus on building the functionality of the app and let them handle making it look awesome!
  • Building an Email Assistant Application with Burr
    6 projects | dev.to | 26 Apr 2024
    You can use any frontend framework you want — react-based tooling, however, has a natural advantage as it models everything as a function of state, which can map 1:1 with the concept in Burr. In the demo app we use react, react-query, and tailwind, but we’ll be skipping over this largely (it is not central to the purpose of the post).
  • Shared Data-Layer Setup For Micro Frontend Application with Nx Workspace
    4 projects | dev.to | 25 Apr 2024
    Tailwind CSS: A utility-first CSS framework for rapidly building custom designs.
  • Preline UI + Gowebly CLI = ❤️
    2 projects | dev.to | 25 Apr 2024
    First, you need to make sure that you have a working Tailwind CSS project…
  • Customer service pages for e-commerce built with Tailwind CSS
    1 project | dev.to | 24 Apr 2024
    Tailwind CSS
  • The best testing strategies for frontends
    8 projects | dev.to | 22 Apr 2024
    With better CSS approaches like TailwindCSS and Vanilla Extract (which we're heavily using) it's much easier to maintain the UI and make sure it doesn't change unexpectedly. No more conflicting CSS classes, much less CSS specificity issues and much less CSS code in general.
  • ChatCrafters - Chat with AI powered personas
    3 projects | dev.to | 12 Apr 2024
    This app was built with Svelte Kit, Tailwind CSS, and many other technologies. For a full rundown, please visit the GitHub repository
  • Mojo CSS vs. Tailwind: Choosing the best CSS framework
    3 projects | dev.to | 9 Apr 2024
    Unlike Tailwind, which has over 77,000 stars on GitHub, Mojo CSS has about 200 stars on GitHub. But the Mojo CSS documentation is fairly good and you can find most of the information you’ll need there.
  • Collab Lab #66 Recap
    7 projects | dev.to | 7 Apr 2024
    JavaScript React Flowbite Tailwind Firebase - Auth, Database, and Hosting Vite
  • Show HN: Brutalisthackernews.com – A HN reader inspired by brutalist web design
    2 projects | news.ycombinator.com | 6 Apr 2024
    - Performance is a feature.

    Another common interpretation of brutalism is aesthetic, reacting to overly complicated user interfaces by creating simpler, more direct ones. Tailwind CSS (https://tailwindcss.com), one of today's most popular CSS libraries, promotes this approach in its component examples. There's also a neat library I've seen recently called "Neobrutalism Components" for React that I like (https://neobrutalism-components.vercel.app), providing components with a similar look and feel to Gumroad. This might more accurately be called 'Neo-Brutalism,' as noted in the comments.

    A more engineering-centric interpretation of Brutalism focuses on form, structure, and efficiency, drawing significantly from brutalist architecture principles. Apart from the user interface itself, most mobile, desktop, and web applications are extremely bloated and often perform worse than sites from 10 years ago did. While one HTML file might be "less brutalist" than the original HN site, it is substantially more brutalist than any HN mobile app in existence, and offers nearly identical functionality.

    A broader interpretation of brutalism, which could be termed 'Meta-Brutalism,' is embodied in the overall experience on this site through UX flows. Yes, in the strictest sense, the original HN site is more Brutalist in many ways, but it only shows 30 articles at a time and does not function as a PWA. For this site, the experience of reading 10 stories is arguably less brutalist, but for quickly browsing through several pages and skimming articles (which is how I read HN) it is a lot faster, and in my opinion, more Brutalist.

    My primary inspiration was addressing software and tool bloat in UIs rather than strictly adhering to every principle set forth by David Bryant Copeland. I don't find it convincing that this site "isn't brutalist" compared to really any other experience apart from the Main HN site, and I would argue the overall experience is more brutalist in its performance and scrolling behavior.

    As a side note: I generally don't like Brutalist architecture that much although I believe it is unfairly maligned. I visited the Salk Institute once and enjoyed it though (https://www.archdaily.com/61288/ad-classics-salk-institute-l...).

What are some alternatives?

When comparing polygonjs and Tailwind CSS you can also consider the following projects:

Spector.js - Explore and Troubleshoot your WebGL scenes with ease.

flowbite - Open-source UI component library and front-end development framework based on Tailwind CSS

three.js - JavaScript 3D Library.

antd - An enterprise-class UI design language and React UI library

nodes-io - A new way to create with code.

unocss - The instant on-demand atomic CSS engine.

lume - Create 3D web applications with HTML. Bring a new depth to your DOM!

windicss - Next generation utility-first CSS framework.

react-three-fiber - 🇨🇭 A React renderer for Three.js

emotion - 👩‍🎤 CSS-in-JS library designed for high performance style composition

lume - 🔥 Static site generator for Deno 🦕

Material UI - Ready-to-use foundational React components, free forever. It includes Material UI, which implements Google's Material Design.