polygonjs
TypeScript
polygonjs | TypeScript | |
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173 | 1,305 | |
545 | 98,060 | |
- | 0.6% | |
9.6 | 9.9 | |
6 days ago | 4 days ago | |
TypeScript | TypeScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
polygonjs
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Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack.
And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you like). It is done with my engine Polygonjs ( https://polygonjs.com/ ), and if you're curious about how the grid is built, here is an example scene you can play with: https://polygonjs.com/gui/irregular_quad_relaxation/edit .
The game is not free on Steam/iOS, but the demo has no time limit, it just gives you a handful of boards to play with.
I hope that's fun!
- Trailer: https://www.youtube.com/watch?v=GAfUvwuLueI
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On the importance to make games during the game engine's development
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.
But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.
Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.
And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.
So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.
- Threestudio – A unified framework for 3D content generation
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how can I convert a 3D model into an SDF, a signed distance field
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
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ThreeJS capabilities
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
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I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
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Help me out ya’ll. Spline 3D vs Dora 3D?
Can I invite you to try Polygonjs as well?
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Sdf – Generate 3D meshes based on SDFs
you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).
It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.
(disclaimer, I'm building Polygonjs)
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Need help for job
It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
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Vegetation modelling tool
If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
TypeScript
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JSR Is Not Another Package Manager
Regular expressions are part of the language, so it's not so unreasonable that TypeScript should parse them and take their semantics into account. Indeed, TypeScript 5.5 will include [new support for syntax checking of regular expressions](https://github.com/microsoft/TypeScript/pull/55600), and presumably they'll eventually be able to solve the problem the GP highlighted on top of those foundations.
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TypeScript Essentials: Distinguishing Types with Branding
Dedicated syntax for creating unique subsets of a type that denote a particular refinement is a longstanding ask[2] - and very useful, we've experimented with implementations.[3]
I don't think it has any relation to runtime type checking at all. It's refinement types, [4] or newtypes[5] depending on the details and how you shape it.
[1] https://github.com/microsoft/TypeScript/blob/main/src/compil...
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What is an Abstract Syntax Tree in Programming?
GitHub | Website
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Smart Contract Programming Languages: sCrypt vs. Solidity
Learning Curve and Developer Tooling sCrypt is an embedded Domain Specific Language (eDSL) based on TypeScript. It is strictly a subset of TypeScript, so all sCrypt code is valid TypeScript. TypeScript is chosen as the host language because it provides an easy, familiar language (JavaScript), but with type safety. There’s an abundance of learning materials available for TypeScript and thus sCrypt, including online tutorials, courses, documentation, and community support. This makes it relatively easy for beginners to start learning. It also has a vast ecosystem with numerous libraries and frameworks (e.g., React, Angular, Vue) that can simplify development and integration with Web2 applications.
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Understanding the Difference Between Type and Interface in TypeScript
As a JavaScript or TypeScript developer, you might have come across the terms type and interface when working with complex data structures or defining custom types. While both serve similar purposes, they have distinct characteristics that influence when to use them. In this blog post, we'll delve into the differences between types and interfaces in TypeScript, providing examples to aid your understanding.
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Type-Safe Fetch with Next.js, Strapi, and OpenAPI
TypeScript helps you in many ways in the context of a JavaScript app. It makes it easier to consume interfaces of any type.
- Proposal: Types as Configuration
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How to scrape Amazon products
In this guide, we'll be extracting information from Amazon product pages using the power of TypeScript in combination with the Cheerio and Crawlee libraries. We'll explore how to retrieve and extract detailed product data such as titles, prices, image URLs, and more from Amazon's vast marketplace. We'll also discuss handling potential blocking issues that may arise during the scraping process.
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Shared Tailwind Setup For Micro Frontend Application with Nx Workspace
TypeScript
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Building a Dynamic Job Board with Issues Github, Next.js, Tailwind CSS and MobX-State-Tree
Familiarity with TypeScript, React and Next.js
What are some alternatives?
Spector.js - Explore and Troubleshoot your WebGL scenes with ease.
zod - TypeScript-first schema validation with static type inference
three.js - JavaScript 3D Library.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
nodes-io - A new way to create with code.
Tailwind CSS - A utility-first CSS framework for rapid UI development.
lume - Create 3D web applications with HTML. Bring a new depth to your DOM!
zx - A tool for writing better scripts
react-three-fiber - 🇨🇭 A React renderer for Three.js
esbuild - An extremely fast bundler for the web
lume - 🔥 Static site generator for Deno 🦕
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