pokefirered
Decompilation of Pokémon FireRed/LeafGreen (by pret)
agbcc
C compiler (by pret)
pokefirered | agbcc | |
---|---|---|
23 | 3 | |
882 | 100 | |
2.0% | 1.0% | |
6.5 | 4.5 | |
about 1 month ago | 7 months ago | |
C | C | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pokefirered
Posts with mentions or reviews of pokefirered.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-10.
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
agbcc
Posts with mentions or reviews of agbcc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-29.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
- I added the Physical/Special split, the Fairy type, updated battle mechanics and more QoL features to an otherwise vanilla Pokemon Emerald, I call it "QoL Emerald"
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https://np.reddit.com/r/PokemonROMhacks/comments/jnfp76/issue_building_emerald_disassembly/guhca0u/
So, you need to edit [gcc/toplev.c](https://github.com/pret/agbcc/blob/master/gcc/toplev.c) to include it at the top. Add this line:
What are some alternatives?
When comparing pokefirered and agbcc you can also consider the following projects:
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
SmallerC - Simple C compiler
pokeemerald - Decompilation of Pokémon Emerald
acwj - A Compiler Writing Journey
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
bic - A C interpreter and API explorer.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
tinycc - Unofficial mirror of mob development branch
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
pokefirered vs Complete-Fire-Red-Upgrade
agbcc vs pokeemerald-expansion
pokefirered vs pokeemerald-expansion
agbcc vs SmallerC
pokefirered vs pokeemerald
agbcc vs acwj
pokefirered vs PokEditor
agbcc vs bic
pokefirered vs universal-pokemon-randomizer-zx
agbcc vs tinycc
pokefirered vs poryscript
agbcc vs porymap