playnite-gameactivity-plugin
UnrealCLR
playnite-gameactivity-plugin | UnrealCLR | |
---|---|---|
3 | 37 | |
51 | 3,048 | |
- | - | |
8.6 | 2.6 | |
17 days ago | 11 months ago | |
C# | C# | |
MIT License | MIT License |
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playnite-gameactivity-plugin
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Can't get FPS data in GameActivity add-on
Do you have check this? https://github.com/Lacro59/playnite-gameactivity-plugin/wiki/How-to-use-log-with-MSI-Afterburner
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The application is not responding
Go to the Game Activity GitHub releases page and download 2.3.1
- Custom Metadata fields
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
PlayniteExtensionsCollection - Collection of extensions made for Playnite.
MonoGame - One framework for creating powerful cross-platform games.
playnite-non-steam-shortcuts - A Playnite extension to create non-Steam shortcuts
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
PlayniteVndb - Enables VNDB as a Metadata source for Playnite
Stride Game Engine - Stride Game Engine (formerly Xenko)
playnite-successstory-plugin - This plugin shows the game achievements in Playnite.
UrhoSharp - Code to integrate with the Urho3D engine
PlayniteSound - An extension for playnite to play audio during events
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
playnite-thememodifier-plugin - This plugin can edit some elements from current theme.
Duality - a 2D Game Development Framework